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An integrated numerical method for simulation of drifted objects trajectory under real-world tsunami waves

机译:实世界海啸波下漂移物体轨迹仿真的集成数值方法

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The present study focused on tracing tsunami-drifted objects under a real tsunami based on an integrated numerical method. Instead of a solitary wave that is much shorter and steeper than real-world tsunami waves, an extra-long tsunami wave is represented here in a nearshore region using a new approach. To this end, propagation of a seismic tsunami from the source to the nearshore region was simulated using two-dimensional depth-averaged equations. When the waves reached the target coastal area, the time series of the free surface of the tsunami was approximated by a theoretical relation based on a combination of several solitons, which were then used to solve the linearized trajectory equation of the wave-maker to generate the intended time series of the tsunami wave. Finally, in a nearshore model, the movement of drifted bodies under the generated tsunami wave was simulated based on the smoothed particle hydrodynamics (SPH) method. In order to verify the accuracy of the proposed method in tracing the drifted bodies under a real tsunami, the giant fish-oil tank, which was transported about 300 m during the 2011 Tohoku tsunami of Japan, was selected as the benchmark. The results demonstrate that the time series of the long tsunami wave was successfully generated by the piston wave-maker in the GPU-based SPH model, and the proposed approach can be regarded as a suitable alternative for reproduction of a real tsunami. The results also showed that the simulated fish-oil tank properly followed the estimated trajectory in Ishinomaki but it was transported more than the reported distance, which was expected due to absence of a holding connection between the tank and the ground in the SPH model. It should be emphasized that this study is one of the first studies on three-dimensional tracing of a tsunami drifted body during a real event, and the tracing can be more accurate in further simulations by applying higher-resolution topography data and faster computation systems that help include more details in the nearshore model. (C) 2018 Elsevier Ltd. All rights reserved.
机译:本研究专注于基于集成数值方法在真正的海啸下追踪海啸漂移的物体。而不是比现实世界海啸波更短且陡峭的孤立的孤立,这是一个超长的海啸波,在这里使用新方法在近岸区域中表示。为此,使用二维深度平均方程模拟从源区到近孔区域的地震海啸的传播。当波浪到达目标沿海地区时,海啸的自由表面的时间序列由基于几个孤子的组合的理论关系来近似,然后用来解决波浪制造机的线性化轨迹方程来产生海啸波的预期时间序列。最后,在近岸模型中,基于平滑的粒子流体动力学(SPH)方法模拟了产生的海啸波下漂浮体的运动。为了验证所提出的方法在追踪真正的海啸下的漂流机构,巨型鱼油罐在日本2011年北京海啸期间运输约300米,被选为基准。结果表明,长海啸波的时间序列由基于GPU的SPH模型中的活塞波制造器成功地产生,所提出的方法可以被认为是繁殖海啸繁殖的合适替代方案。结果还表明,模拟的鱼油罐适当地遵循Ishinomaki的估计轨迹,但它被运输超过报告的距离,这是由于在SPH模型中的罐和地面之间的保持连接而被预期。应该强调的是,该研究是在真实事件期间对海啸漂移的身体三维追踪的第一研究之一,并且通过应用更高分辨率的地形数据和更快的计算系统,追踪可以进一步模拟更准确帮助在近岸模型中包含更多详细信息。 (c)2018年elestvier有限公司保留所有权利。

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