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Review on Generic Components of the MMORPGs

机译:关于MMORPGS的通用组件综述

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摘要

The massively multiplayer online role-playing games (MMORPGs) have grown to be an interesting emergence since 1980s and rapidly mature into an essential cultural element of the civilization today. The MMORPGs are cross-generational with players coming from kids to adults into the ageof 70s. They are cross-cultural with players coming from different societies, different languages and different cultural traditions. They are also cross-genres with titles ranging from science fiction fantasy, mythology, sword and sorcery, crime fiction, romance to serious professional practicesdrawing inspiration from comics, novels, occults etc. The extraordinarily good reception of these games prompted for this study on what makes these games so addictive, influential and even corruptive. More interestingly, given that all these games come with complicated structures, the studyattempts to discover the factors that make these difficult knowledge transfer process so appealing to the gamers that they are able to scale up the steep learning curve to finally completing these difficult games successfully, and loving it.
机译:自20世纪80年代以来,大型多人在线角色扮演游戏(MMORPGS)已经发展成为一个有趣的出现,并迅速成熟到今天文明的基本文化元素。 MMORPGS是跨代性的,玩家来自孩子到70年代的成年人。他们是来自不同社会,不同语言和不同文化传统的玩家的跨文化。它们也是与科幻小说幻想,神话,剑和巫术,犯罪小说,严肃的专业实践的灵感来自漫画,小说,隐匿性的杂志的交流。漫画,小说,神秘等。这些游戏的非常好的招待会提示这项研究使这些游戏如此令人上瘾,有影响力甚至腐败。更有趣的是,鉴于所有这些游戏都带有复杂的结构,研究人物发现使这些困难知识转移过程的因素如此吸引到游戏玩家,他们能够扩大陡峭的学习曲线,最终成功完成这些困难的游戏,爱它。

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