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Emotional Response of Internet Gaming Disorder Gamer Among Taiwan College Students

机译:台湾大学生互联网游戏障碍游戏玩家的情感反应

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摘要

Internet is fast developed and widely used in the world. People use internet for variety purposes, and over one billion users played computer games, but some of them addicted to internet or online game which was called Internet Gaming Disorder (IGD). IGD was defined and suggested investigatingthrough standard criteria proposed by DSM-5. The symptoms of IGD include preoccupation with online activity, withdrawal, tolerance, and escape or relief from a negative mood. Some studies and scales considered that emotion was one feature or assessment of internet addiction (IA). Emotion bringspsychological and physiological information of IGD. This study aimed to investigate emotional responses of IGD. Fifty college subjects in Taiwan were recruited and participated in an emotional induced experiment. IGD gamers reported different emotional intensity and expressed different autonomicnervous activity (from HRV) than non-IGD gamers when watching online game films. The emotional feature of IGD is worthy to be further studied to assist the development of research and applications.
机译:互联网在世界上快速发展和广泛使用。人们使用互联网进行各种目的,超过10亿用户播放了电脑游戏,但其中一些人沉迷于互联网或在线游戏,称为互联网游戏障碍(IGD)。 IGD定义并建议DSM-5提出的调查标准标准。 IGD的症​​状包括与在线活动,撤回,容忍和逃避或缓解消极情绪的关注。一些研究和尺度认为,情绪是互联网成瘾(IA)的一个特征或评估。情绪培育IGD的心理和生理信息。本研究旨在调查IGD的情绪反应。台湾五十院科目被招募并参加了一个情绪诱导的实验。 IGD游戏玩家报告不同的情绪强度,并在观看在线游戏电影时,表达了不同的自主活动(来自HRV)。 IGD的情感特征是值得进的,以协助研究和应用的发展。

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