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Balance disturbances coefficient as a new value to assess ability to maintain balance on the basis of FFT curves

机译:平衡扰动系数作为评估基于FFT曲线维持平衡的能力的新价值

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Purpose: The aim of this study was to formulate a new balance disturbances coefficient enabling objective balance assessment on the basis of fast Fourier transform curves. The article presents the method of coefficient calculation and possible ways of its interpretation Methods: 11 healthy participants took part in the experiment. There were four measurements: two in real environment with eyes open and eyes closed as well as two in virtual environment with scenery (surroundings) oscillating with frequency 0.7 Hz and 1.4 Hz. Scenery was displayed by means of the Oculus Rift system, whereas position of centre of pressure was measured with the use of Zebris FDM-S platform. Obtained centre of pressure positions were used to calculate fast Fourier transform, and then balance disturbances coefficient. Results: Comparisons of coefficient values obtained for the whole group and two selected participants were presented in order to explain how to interpret and use the coefficient. For better explanation of coefficient interpretation the most popular time domain stabilometric quantities and fast Fourier transform curves were presented as well. Conclusions: The balance disturbances coefficient makes it possible to quantitatively and objectively determine, on the basis of fast Fourier transform curves, the influence of the oscillating scenery on the tested person as well as show how the overall equilibrium of that person was disturbed.
机译:目的:本研究的目的是在快速傅里叶变换曲线的基础上制定一个新的平衡障碍系数,使客观平衡评估能够进行客观平衡评估。本文介绍了系数计算的方法和其解释方法的可能方法:11名健康参与者参加了实验。有四次测量:两种在真实环境中,眼睛睁开,眼睛闭合,在风景(周围)振荡频率0.7 Hz和1.4 Hz中的虚拟环境中闭合。借鉴Oculus Rift系统显示了风景,而使用Zebris FDM-S平台测量压力中心的位置。获得的压力位置中心用于计算快速傅里叶变换,然后平衡干扰系数。结果:提出了为整个组获得的系数值和两个所选参与者的比较,以解释如何解释和使用系数。为了更好地解释系数解释,还提出了最普遍的时域稳定量和快速傅里叶变换曲线。结论:平衡扰动系数使得可以在快速傅里叶变换曲线的基础上定量和客观地确定,振荡风景对测试人员的影响以及显示该人的整体均衡是如何受到干扰的。

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