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首页> 外文期刊>ACM Journal on Computing and Cultural Heritage >Gloss, Color, and Topography Scanning for Reproducing a Painting's Appearance Using 3D Printing
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Gloss, Color, and Topography Scanning for Reproducing a Painting's Appearance Using 3D Printing

机译:光泽,颜色和地形扫描,用于使用3D打印再现涂装的外观

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High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This article presents an integrated system that is able to capture and fabricate color, topography and gloss of a painting, of which gloss capturing forms the most important contribution. A 3D imaging system, utilizing stereo imaging combined with fringe projection, is extended to capture spatially varying gloss, based on the effect of specular reflectance polarization. The gloss is measured by sampling the specular reflection around Brewster's angle, where these reflections are effectively polarized and can be separated from the unpolarized, diffuse reflectance. Off-center gloss measurements are calibrated relative to the center measurement. Off-specular gloss measurements, following from local variation of the surface normal, are masked based on the height map and corrected. Shadowed regions, caused by the 3D relief, are treated similarly. The area of a single capture is approximately 180 x 90 mm at a resolution of 25 x 25 mu m. Aligned color, height, and gloss tiles are stitched together off-line, registering overlapping color regions. The resulting color, height, and gloss maps are inputs for the poly-jet 3D printer. Two paintings were reproduced to verify the effectiveness and efficiency of the proposed system. One painting was scanned four times, consecutively rotated by 90 degrees, to evaluate the influence of the scanning system geometric configuration on the gloss measurement. Experimental results show that the method is sufficiently fast for practical application, i.e., to scan a whole painting within eight hours, during closing hours of a museum. The results can well be used for the purpose of physical reproduction and other applications needing first-order estimates of the appearance (e.g., conservation diagnostics and condition reports). Our method to extend appearance scanning with gloss measurements is a valuable addition in the quest for realistic reproductions, in terms of its practical applicability-number of images needed for reconstruction and speed-and its perceptual added value, when added to color and topography reproduction.
机译:绘画的高保真重复为保护和提供文化遗产提供的博物馆提供了新的机会。本文介绍了一个能够捕获和制造绘画颜色,地形和光泽的集成系统,其中光泽捕获成为最重要的贡献。利用立体化成像与边缘突出部结合的3D成像系统延伸以捕获空间变化的光泽,基于镜面反射极化的影响。通过对Brewster角度的角度进行采样来测量光泽度,其中这些反射有效地偏振,并且可以与非偏振,漫射反射率分开。相对于中心测量,偏离中心光泽度量测量。偏离镜面光泽度量,之后的表面正常的局部变化,基于高度图并校正。由3D浮雕引起的阴影区域相似地治疗。单次捕获区域约为180×90毫米,分辨率为25×25亩。对齐的颜色,高度和光泽瓦片在偏离线上缝合在一起,注册重叠的颜色区域。得到的颜色,高度和光泽图是多喷射3D打印机的输入。转载了两幅绘画以验证所提出的系统的有效性和效率。一幅绘画被扫描四次,连续旋转90度,以评估扫描系统几何配置对光泽测量的影响。实验结果表明,该方法对于实际应用足够快,即,在博物馆关闭时间内扫描八小时内的整个绘画。结果可以用于物理再现的目的和需要首次估计外观的其他应用(例如,保护诊断和条件报告)。我们以光泽度测量延伸外观扫描的方法是探索现实复制品的有价值的添加,就其在重建和速度的图像所需的图像数量和其感知附加值时,当添加到颜色和地形繁殖时,这是一个有价值的添加。

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