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A Software Architecture for Multi-Cellular System Simulations on Graphics Processing Units

机译:图形处理单元上的多单元系统仿真的软件体系结构

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The first aim of simulation in virtual environment is to help biologists to have a better understanding of the simulated system. The cost of such simulation is significantly reduced compared to that of in vivo simulation. However, the inherent complexity of biological system makes it hard to simulate these systems on non-parallel architectures: models might be made of sub-models and take several scales into account; the number of simulated entities may be quite large. Today, graphics cards are used for general purpose computing which has been made easier thanks to frameworks like CUDA or OpenCL. Parallelization of models may however not be easy: parallel computer programing skills are often required; several hardware architectures may be used to execute models. In this paper, we present the software architecture we built in order to implement various models able to simulate multicellular system. This architecture is modular and it implements data structures adapted for graphics processing units architectures. It allows efficient simulation of biological mechanisms.
机译:在虚拟环境中进行仿真的首要目的是帮助生物学家更好地了解仿真系统。与体内模拟相比,这种模拟的成本大大降低。但是,生物系统固有的复杂性使得很难在非并行体系结构上模拟这些系统:模型可能由子模型组成,并考虑了多个比例;模拟实体的数量可能会很大。如今,由于采用了CUDA或OpenCL之类的框架,图形卡已用于通用计算,因此变得更加容易。然而,模型的并行化可能并不容易:通常需要并行计算机编程技能。几种硬件体系结构可用于执行模型。在本文中,我们介绍了我们构建的软件体系结构,以实现能够模拟多细胞系统的各种模型。该体系结构是模块化的,它实现了适用于图形处理单元体系结构的数据结构。它允许有效地模拟生物学机制。

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