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Describing nonequilibrium soft matter with mean field game theory

机译:用平均场博弈论描述非Quiribrium软件

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We demonstrate that combining an emerging approach to game theory with self-consistent mean field theory provides realistic treatments of diblock copolymer phase evolution. We especially examine order-order phase transformations upon quenched temperature change involving hexagonal cylinders, lamellae, and the gyroid. Our findings demonstrate that (i) the game theoretical dynamics produce realistic trajectories for the evolution of the local compositions, (ii) the predicted small-angle scattering follows experimentally observed trends, (iii) nucleation and growth is active when the system is quenched far from the critical point, and (iv) epitaxial growth is manifest. To our knowledge, the methodology presented provides the first merger of mean field game theory and statistical mechanics for soft matter systems, giving a new inroad to studying polymer dynamics. Published under license by AIP Publishing.
机译:我们证明,将新出现的博弈论与自洽的平均场理论相结合,提供了二嵌段共聚物相进化的现实处理。 我们特别检查涉及六边形汽缸,薄片和陀螺仪的温度变化时验证秩序顺序相变。 我们的研究结果表明,(i)游戏理论动态产生了用于局部组成的演化的现实轨迹,(ii)预测的小角度散射遵循实验观察到的趋势,(iii)当系统淬火时,核心和生长是有效的 从临界点,(iv)外延生长是显而易见的。 据我们所知,提出的方法提供了柔软物质系统的平均场博弈论和统计力学的第一个合并,为学习聚合物动力学提供了新的进展。 通过AIP发布在许可证下发布。

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