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首页> 外文期刊>Physica, A. Statistical mechanics and its applications >A game-theoretic approach to optimize ad hoc networks inspired by small-world network topology
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A game-theoretic approach to optimize ad hoc networks inspired by small-world network topology

机译:一种优化由小世界网络拓扑启发的特设网络的游戏理论方法

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AbstractNodes in ad hoc networks are connected in a self-organized manner. Limited communication radius makes information transmit in multi-hop mode, and each forwarding needs to consume the energy of nodes. Insufficient communication radius or exhaustion of energy may cause the absence of some relay nodes and links, further breaking network connectivity. On the other hand, nodes in the network may refuse to cooperate due to objective faulty or personal selfish, hindering regular communication in the network. This paper proposes a model called Repeated Game in Small World Networks (RGSWN). In this model, we first construct ad hoc networks with small-world feature by forming “communication shortcuts” between multiple-radio nodes. Small characteristic path length reduces average forwarding times in networks; meanwhile high clustering coefficient enhances network robustness. Such networks still maintain relative low global power consumption, which is beneficial to extend the network survival time. Then we use MTTFT strategy (Mend-Tolerance Tit-for-Tat) for repeated game as a rule for the interactions between neighbors in the small-world networks. Compared with other five strategies of repeated game, this strategy not only punishes the nodes’ selfishness more reasonably, but also has the best tolerance to the network failure. This work is insightful for designing an efficient and robust ad hoc network.Highlights
机译:<![cdata [ Abstract Ad Hoc网络中的节点以自组织方式连接。有限的通信半径使信息在多跳模式中传输,并且每个转发需要消耗节点的能量。通信半径不足或能量耗尽可能导致不存在一些中继节点和链路,进一步破坏网络连接。另一方面,网络中的节点可能因客观故障或个人自私而拒绝合作,妨碍网络中的定期通信。本文提出了一种在小世界网络(RGSWN)中称为重复游戏的模型。在该模型中,我们首先通过在多个无线电节点之间形成“通信快捷方式”来构建具有小世界特征的临时网络。小的特征路径长度减少了网络中的平均转发时间;同时,高集群系数增强了网络鲁棒性。这种网络仍然保持相对低的全球功耗,这有利于扩展网络生存时间。然后我们使用MTTFT策略(For-For-TAT)进行重复游戏,以便为小世界网络中邻居之间的交互进行规则。与其他五个反复游戏策略相比,这种策略不仅惩罚节点的自私,而且还具有对网络故障的最佳容忍度。这项工作是设计高效且强大的临时网络的洞察力。 突出显示

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