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Can cognitive leisure activity prevent cognitive decline in older adults? A systematic review of intervention studies

机译:认知休闲活动可以防止老年人的认知下降吗? 干预研究的系统综述

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The aims of this systematic review were to investigate what kind of cognitive leisure activities have been used in intervention studies targeting older adults, and whether these activities improve cognitive function or inhibit cognitive decline. Based on the PRISMA declaration, we searched keywords using three electronic databases: PubMed, PsycINFO and PsycARTICLES. Intervention studies involving cognitive leisure activities with cognitive assessments set as outcomes were included. We regarded cognitive leisure activities as activities for enjoyment or well-being that cause intellectual stimulation (e.g. reading, playing board games). To investigate the influence of each activity on cognitive domains, multicomponent programs (e.g. combined music and art) were excluded. In total, 20 studies were included in the evaluation. Consequently, intervention studies related to arts, writing, board games, reading, handicrafts, a crossword puzzle and learning computer skills were identified. Of the 20 studies, 13 showed improvement in some cognitive domain. In 12 of these 13 studies, the intervention effects were not observed in a specific cognitive domain; rather, the intervention effects were observed across multiple cognitive domains and on working memory. The results of the present review suggest that cognitive function in older adults can be improved through cognitive leisure activity interventions. Activities related to learning new skills, that cause strong intellectual stimulation and that include communication elements were considered particularly effective tools. However, as the number of studies is small, more high-quality research needs to be accumulated. Geriatr Gerontol Int 2019; 19: 469-482.
机译:这种系统审查的目的是调查针对老年人的干预研究中使用的一种认知休闲活动,以及这些活动是否改善认知功能或抑制认知下降。根据PRISMA声明,我们使用三个电子数据库搜索关键字:PubMed,Psycinfo和Psycarticles。包括涉及作为结果的认知评估认知休闲活动的干预研究。我们将认知休闲活动视为享受或福祉的活动,导致智力刺激(例如阅读,播放棋盘游戏)。为了研究每个活动对认知域的影响,不包括多组分计划(例如,组合音乐和艺术)。总共包括20项研究。因此,确定了与艺术,写作,棋盘游戏,阅读,手工艺品,填字游戏和学习计算机技能有关的干预研究。在20项研究中,13显示了一些认知结构域的改善。在这13项研究中的12中,在特定的认知域中未观察到干预效果;相反,在多个认知域和工作记忆中观察到干预效果。本综述结果表明,老年人的认知功能可以通过认知休闲活动干预改善。与学习新技能有关的活动,导致强烈的智力刺激,包括沟通元素被认为是特别有效的工具。但是,随着研究的数量小,需要积累更多的高质量研究。 Geriatr Gerontol int 2019; 19:469-482。

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