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Revenge or continued attack and defense in defender-attacker conflicts

机译:复仇或持续的攻击和防御在防御者攻击者冲突中

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摘要

Existing literature has demonstrated that exacting revenge can have a self-deterrence effect and a value of revenge effect. The former means that each player will decrease effort when competing for a resource because of fear of a rival's revenge while the latter implies that each player will increase effort in the revenge period. Moreover, the self-deterrence effect could outweigh the value of revenge effect, implying that revenge could be helpful in stabilizing conflicts, a phenomenon known as the paradox of revenge. We re-examine the two effects and the paradox of revenge in defender-attacker conflicts, considering a scenario in which a defender (and only the defender) who was attacked in the first period takes revenge on the attacker in the subsequent period. We demonstrate that whether or not these results hold, depends on how much the defender values revenge and the difference between the two players' efficiencies of effort. More interestingly, we show that a sufficiently large revenge value for the defender can deter an attack from the attacker in the first place. (C) 2020 Elsevier B.V. All rights reserved.
机译:现有文献表明,严格的复仇可以具有自我威慑作用和复仇效果的价值。前者意味着由于恐惧竞争对手的报复,每个玩家在竞争资源时,每个玩家都会减少努力,而后者暗示每个玩家将在复仇时期增加努力。此外,自我威慑效应可能超过复仇效果的价值,这意味着复仇可能有助于稳定冲突,这是一种被称为复仇悖论的现象。考虑到在第一期遭到袭击的后卫(和只有后卫)的情况下,我们重新研究了两种效果和复仇的报复悖论。我们证明这些结果是否持有,取决于后卫价值复仇和两名球员效率之间的差异。更有趣的是,我们展示了对后卫的足够大的复仇价值可以在第一位置阻止攻击者的攻击。 (c)2020 Elsevier B.v.保留所有权利。

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