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VIRTUAL REALITY HYPNOSIS

机译:虚拟现实催眠

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Scientific evidence for the viability of hypnosis as a treatment for pain has flourishedover the past two decades (Rainville, Duncan, Price, Carrier and Bushnell, 1997; Mont-gomery, DuHamel and Redd, 2000; Lang and Rosen, 2002; Patterson and Jensen, 2003).However its widespread use has been limited by factors such as the advanced expertise,time and effort required by clinicians to provide hypnosis, and the cognitive effortrequired by patients to engage in hypnosis. The theory in developing virtual reality hypnosis was to apply three-dimensional,immersive, virtual reality technology to guide the patient through the same steps usedwhen hypnosis is induced through an interpersonal process. Virtual reality replacesmany of the stimuli that the patients have to struggle to imagine via verbal cueing fromthe therapist. The purpose of this paper is to explore how virtual reality may be usefulin delivering hypnosis, and to summarize the scientific literature to date. We will alsoexplore various theoretical and methodological issues that can guide future research. In spite of the encouraging scientific and clinical findings, hypnosis for analgesia isnot universally used in medical centres. One reason for the slow acceptance is the exten-sive provider training required in order for hypnosis to be an effective pain managementmodality. Training in hypnosis is not commonly offered in medical schools or even psy-chology graduate curricula. Another reason is that hypnosis requires far more time andeffort to administer than an analgesic pill or injection. Hypnosis requires training, skilland patience to deliver in medical centres that are often fast-paced and highly demandingof clinician time. Finally, the attention and cognitive effort required for hypnosis maybe more than patients in an acute care setting, who may be under the influence of opiatesand benzodiazepines, are able to impart. It is a challenge to make hypnosis a standardpart of care in this environment. Over the past 25 years, researchers have been investigating ways to make hypnosismore standardized and accessible. There have been a handful of studies that have lookedat the efficacy of using audiotapes to provide the hypnotic intervention (Johnson andWiese, 1979; Hart, 1980; Block, Ghoneim, Sum Ping and Ali, 1991; Enqvist, Bjorklund,Engman and Jakobsson, 1997; Eberhart, Doring, Holzrichter, Roscher and Seeling, 1998;Perugini, Kirsch, Allen, et al., 1998; Forbes, MacAuley, Chiotakakou-Faliakou, 2000;Ghoneim, Block, Sarasin, Davis and Marchman, 2000). These studies have yieldedmixed results. Generally, we can conclude that audio-taped hypnosis is more effectivethan no treatment at all, but less effective than the presence of a live hypnotherapist.Grant and Nash (1995) were the first to use computer-assisted hypnosis as a behaviouralmeasure to assess hypnotizability. They used a digitized voice that guided subjectsthrough a procedure and tailored software according to the subject's unique responses and reactions. However, it utilized conventional two-dimensional screen technology thatrequired patients to focus their attention on a computer screen, making them vulnerableto any type of distraction that might enter the environment. Further, the two-dimensionaltechnology did not present compelling visual stimuli for capturing the user's attention.
机译:在过去的二十年中,催眠疗法可有效治疗疼痛的科学证据不断发展(Rainville,Duncan,Price,Carrier和Bushnell,1997; Mont-Gomery,DuHamel和Redd,2000; Lang和Rosen,2002; Patterson和Jensen (2003)。然而,它的广泛使用受到诸如临床专家提供催眠所需的高级专业知识,时间和努力以及患者进行催眠所需的认知努力等因素的限制。开发虚拟现实催眠术的理论是应用三维沉浸式虚拟现实技术,通过人际交往过程诱发催眠时,指导患者完成与使用的相同步骤。虚拟现实代替了许多治疗师必须通过治疗师的口头提示来想象的刺激。本文的目的是探索虚拟现实如何在催眠中发挥作用,并总结迄今为止的科学文献。我们还将探讨可以指导未来研究的各种理论和方法论问题。尽管有令人鼓舞的科学和临床发现,但镇痛催眠术并未在医学中心普遍使用。接受缓慢的一个原因是,为了使催眠成为一种有效的疼痛管理方式,需要对提供者进行广泛的培训。医学院或什至心理学研究生课程通常不提供催眠训练。另一个原因是催眠药比止痛药或注射剂需要更多的时间和精力。催眠需要训练,技巧和耐心才能在经常快节奏且对临床医生时间要求很高的医疗中心进行。最后,催眠所需的注意力和认知努力可能比在鸦片和苯二氮卓类药物的影响下在急性护理环境中能够给予的患者更多。在这种环境下,使催眠成为护理的标准部分是一项挑战。在过去的25年中,研究人员一直在研究使催眠更加标准化和易于使用的方法。已有少量研究探讨了使用录音带提供催眠干预的功效(Johnson andWiese,1979; Hart,1980; Block,Ghoneim,Sum Ping and Ali,1991; Enqvist,Bjorklund,Engman and Jakobsson,1997) ; Eberhart,Doring,Holzrichter,Roscher和Seeling,1998年; Perugini,Kirsch,Allen等人,1998年; Forbes,MacAuley,Chiotakakou-Faliakou,2000年; Ghoneim,Block,Sarasin,Davis和Marchman,2000年)。这些研究产生了混合的结果。总的来说,我们可以得出结论,录音式催眠比完全不使用催眠疗法更有效,但比现场催眠治疗师的效果要差.Grant和Nash(1995)是第一个使用计算机辅助催眠作为评估催眠能力的行为方法。 。他们使用了数字化语音,根据受试者的独特反应和反应,引导受试者通过程序和量身定制的软件。但是,它利用了传统的二维屏幕技术,要求患者将注意力集中在计算机屏幕上,从而使他们容易受到可能进入环境的任何干扰。此外,二维技术没有呈现出引人注目的视觉刺激来吸引用户的注意力。

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