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Implementation and Evaluation of a See-through the lens Interface in an Immersive Virtual Environment

机译:沉浸式虚拟环境中透明镜头接口的实现和评估

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Interaction in an immersive virtual environment is still limited by several factors such as imperfect depth cues and instable hand placement in midair. In this article, we summarize the design and implementation of a See-through the lens interface within an immersive environment using a handheld device such as a PDA or a UMPC. Our interface tries to alleviate the abovementioned problems by simplifying the selection and manipulation processes using image based interaction techniques. An empirical study shows the effectiveness of the proposed interface for selecting 3D objects, especially when the target is small or in motion.
机译:身临其境的虚拟环境中的交互仍然受到一些因素的限制,例如不完善的深度提示和空中的不稳定手部放置。在本文中,我们总结了使用诸如PDA或UMPC之类的手持设备在沉浸式环境中透明镜头接口的设计和实现。我们的界面试图通过使用基于图像的交互技术简化选择和操作过程来缓解上述问题。一项经验研究表明,建议的界面用于选择3D对象的有效性,尤其是在目标较小或运动中时。

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