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Time and Space Efficient Graph Exploration by a Mobile Agent Using Whiteboard

机译:移动代理使用白板进行的时空有效图探索

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We consider the exploration problem with a single agent in undirected graphs. Starting from an arbitrary node, the agent has to explore all the nodes and edges in the graph and return to the starting node. Our goal is to minimize both the number of agent moves and the memory space of the agent, which dominate the amount of communication during the exploration. In our setting, the agent is allowed to use the local memory called the whiteboard on each node (the whiteboard model), while most of existing exploration algorithms do not use the whiteboard (the no-whiteboard model). In the no-whiteboard model, the agent must memorize in its memory all information needed to explore the graph, and thus designing an exploration algorithm of small agent memory is difficult. In this paper, by allowing the agent to use whiteboards, we present four exploration algorithms such that both the number of agent moves and the agent memory space are small.
机译:我们考虑在无向图中使用单个代理的探索问题。从任意节点开始,代理必须浏览图中的所有节点和边并返回到起始节点。我们的目标是最小化代理移动的数量和代理的存储空间,它们在探索期间占主导地位。在我们的设置中,允许代理在每个节点上使用称为白板的本地内存(白板模型),而大多数现有的探索算法不使用白板(无白板模型)。在无白板模型中,座席必须在其内存中存储探索该图所需的所有信息,因此设计小型座席内存的探索算法非常困难。在本文中,通过允许代理使用白板,我们提出了四种探索算法,以使代理移动的数量和代理存储空间都较小。

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