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Determining 3D motion by shape-from-texture and shape reconstruction by correct corresponding of texels

机译:通过从纹理到形状确定3D运动并通过正确对应纹素来重建形状

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摘要

This paper proposes a method for estimating three-dimensional (3D) motion parameters of a rigid object, of which surface is covered with a texture, by three images from a single camera. The method estimates unit normal vectors of texels and the 3D shape of the rigid object in each image by a Shape-from-Texture technique. The rotation parameters are obtained from average vectors of the normal vectors at the three images. The translation parameters are determined as a displacement between centroids of the successive shapes. Based on the 3D motion parameters, a correspondence between texels in successive images is established. The correspondence can give a more exact shape of the object by the stereo triangulation.
机译:本文提出了一种方法,该方法通过一个摄像机的三个图像来估计其表面被纹理覆盖的刚性物体的三维(3D)运动参数。该方法通过“纹理变形”技术估计纹理像素的法线单位矢量和每个图像中刚性对象的3D形状。旋转参数是从三个图像上的法向矢量的平均矢量获得的。将平移参数确定为连续形状的形心之间的位移。基于3D运动参数,在连续图像中的纹理像素之间建立对应关系。该对应关系可以通过立体三角剖分给出物体的更精确形状。

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