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A Data-Driven Approach to Realistic Shape Morphing

机译:数据驱动的逼真的形状变形方法

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Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of shape morphing focus on establishing meaningful correspondences and finding smooth interpolation between shapes. Such methods however only take geometric information as input and thus cannot in general avoid producing unnatural interpolation, in particular for large-scale deformations. This paper proposes a novel data-driven approach for shape morphing. Given a database with various models belonging to the same category, we treat them as data samples in the plausible deformation space. These models are then clustered to form local shape spaces of plausible deformations. We use a simple metric to reasonably represent the closeness between pairs of models. Given source and target models, the morphing problem is casted as a global optimization problem of finding a minimal distance path within the local shape spaces connecting these models. Under the guidance of intermediate models in the path, an extended as-rigid-as-possible interpolation is used to produce the final morphing. By exploiting the knowledge of plausible models, our approach produces realistic morphing for challenging cases as demonstrated by various examples in the paper.
机译:3D对象之间的变形是计算机图形学中的一项基本技术。传统的形状变形方法侧重于建立有意义的对应关系并找到形状之间的平滑插值。然而,这种方法仅将几何信息作为输入,因此通常不能避免产生不自然的插值,尤其是对于大规模变形。本文提出了一种新的数据驱动的形状变形方法。给定具有属于同一类别的各种模型的数据库,我们将它们视为合理的变形空间中的数据样本。然后将这些模型聚类以形成合理变形的局部形状空间。我们使用一个简单的指标来合理地表示模型对之间的接近度。给定源模型和目标模型,将变形问题转换为在连接这些模型的局部形状空间内找到最小距离路径的全局优化问题。在路径中的中间模型的指导下,使用扩展的尽可能严格的插值来生成最终的变形。通过利用合理模型的知识,我们的方法为具有挑战性的案例提供了逼真的变形,如本文中的各种示例所示。

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