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An adaptable and extensible geometry kernel

机译:适应性强且可扩展的几何内核

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摘要

Geometric algorithms are based on geometric objects such as points, lines and circles. The term kernel refers to a collection of representations for constant-size geometric objects and operations on these representations. This paper describes how such a geometry kernel can be designed and implemented in C++, having special emphasis on adaptability, extensibility and efficiency. We achieve these goals following the generic programming paradigm and using templates as our tools. These ideas are realized and tested in Cgal, the Computational Geometry Algorithms Library, see http://www.cgal.org/.
机译:几何算法基于诸如点,线和圆的几何对象。术语“内核”指的是恒定大小的几何对象的表示形式的集合以及对这些表示形式的操作。本文介绍了如何在C ++中设计和实现这种几何内核,并特别强调了适应性,可扩展性和效率。我们遵循通用编程范例并使用模板作为我们的工具来实现这些目标。这些想法已在计算几何算法库Cgal中实现和测试,请参见http://www.cgal.org/。

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