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首页> 外文期刊>電子情報通信学会技術研究報告. 画像工学. Image Engineering >An Investigation of Calculation Performance to Construct a VR System Based on Distributed Collision Detection
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An Investigation of Calculation Performance to Construct a VR System Based on Distributed Collision Detection

机译:基于分布式碰撞检测的虚拟现实系统的计算性能研究

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摘要

Constructing virtual reality (VR) system has become easy and possible since low-cost and high-performance hardware becomes popular. The VR technology is expected for various kinds of application such as virtual museum, medical engineering, education, video games and other graphic activities. One of the expected applications is virtual touching on an object that we cannot touch usually. For instance, it is impossible to touch cultural assets exhibited in historical museums. If it becomes possible to pick them up in order to see the part where visitors could not see, they will get much more information from the assets, compared to the case when they just look at them. One solution is to construct the system enabling to touch an object virtually by using the VR technology. In this paper, we investigate the calculation performance to construct the VR system that uses the collision detection with a PC cluster. Our technique realizes collision with a complex object that has a large number of polygons at high speed. When the model of a hand is moved using a haptic device, quick response upon collision is realized as a PC cluster processes collision calculation.
机译:自从低成本,高性能的硬件开始普及以来,构建虚拟现实(VR)系统已经变得容易且可行。虚拟现实技术有望用于各种应用,例如虚拟博物馆,医学工程,教育,视频游戏和其他图形活动。预期的应用之一是虚拟触摸我们通常无法触摸的对象。例如,不可能触摸历史博物馆中展示的文化资产。如果可以将它们捡起来以查看访客看不见的部分,那么与仅看它们的情况相比,他们将从资产中获得更多的信息。一种解决方案是使用VR技术构建能够虚拟触摸物体的系统。在本文中,我们研究了使用PC群集使用碰撞检测构建VR系统的计算性能。我们的技术实现了与具有大量多边形的复杂对象的高速碰撞。当使用触觉设备移动手的模型时,随着PC群集处理碰撞计算,可以实现对碰撞的快速响应。

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