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Accelerating Fourier volume rendering by polar coordinate data representation

机译:通过极坐标数据表示加速傅立叶体绘制

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摘要

Volume rendering is an important tool to visualize three-dimensional data in biomedicine by projecting the data to a two-dimensional plane. The projection is done by ray casting and its complexity is proportional to the number of three-dimensional data points. To reduce complexity, Fourier volume rendering (FVR) uses slice projection theorem to facilitate the integration of voxels along the ray casting path. In this paper, we proposed a new method for FVR that stored and processed the frequency domain data in polar coordinate. By exploiting three aspects of data processing which is previously impossible in rectilinear coordinate, our new method is much faster than the previous methods. The first aspect is data regularity. When data are stored in polar coordinate, extracting a slice involves accessing data stored in adjacent memory location. This regularity makes memory access more efficient. The second aspect is to utilize the high data density near the origin in polar coordinate. We can obtain two benefits from this aspect. The first allows us to extract a slice by nearest-neighbor interpolation instead of more complex interpolation but without sacrificing image quality. The second allows us to trade off between image quality and memory storage. The third aspect is to recognize that converting from rectilinear coordinate to polar coordinate is a one-time process. Therefore, we can use a better interpolation kernel with larger support in coordinate conversion. In turn, most of the computation is shifted to the preprocessing stage and interactive rendering can be made very fast. In the experiments, we show that the speed in interactive visualization for our new method is independent of the size of the interpolation kernel, therefore, achieving comparable image quality at a faster rate than previous methods.
机译:体绘制是通过将数据投影到二维平面上来可视化生物医学三维数据的重要工具。投影是通过射线投射完成的,其复杂度与三维数据点的数量成正比。为了降低复杂度,傅立叶体绘制(FVR)使用切片投影定理来促进沿射线投射路径的体素集成。在本文中,我们提出了一种用于FVR的新方法,该方法在极坐标中存储和处理频域数据。通过利用以前在直线坐标系中不可能实现的三个方面的数据处理,我们的新方法比以前的方法要快得多。第一个方面是数据规则性。当数据以极坐标存储时,提取切片将涉及访问存储在相邻存储位置中的数据。这种规律性使内存访问更加有效。第二方面是利用极坐标中原点附近的高数据密度。我们可以从这方面获得两个好处。第一种方法使我们可以通过最近邻插值法提取切片,而不是通过更复杂的插值法来提取切片,而不会牺牲图像质量。第二个允许我们在图像质量和内存存储之间进行权衡。第三方面是认识到从直线坐标到极坐标的转换是一次过程。因此,我们可以在坐标转换中使用具有更好支持的更好的插值内核。反过来,大多数计算将转移到预处理阶段,并且可以非常快速地进行交互式渲染。在实验中,我们表明,新方法的交互式可视化速度与插值内核的大小无关,因此,与以前的方法相比,可以更快的速度获得可比的图像质量。

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