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Technical illustration based on 3D CSG models

机译:基于3D CSG模型的技术插图

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摘要

This paper presents an automatic non-photorealistic rendering approach to generating technical illustration from 3D models. It first decomposes the 3D object into a set of CSG primitives, and then performs the hidden surface removal based on the prioritized list, in which the rendition order of CSG primitives is sorted out by depth. Then, each primitive is illustrated by the pre-defined empirical lighting model, and the system mimics the stroke-drawing by user-specified style. In order to artistically and flexibly modulate the illumination, the empirical lighting model is defined by three major components: parameters of multi-level lighting intensities, parametric spatial occupations for each lighting level, and an interpolation method to calculate the lighting distribution over primitives. The stylized illustration is simulated by a grid-based method, in which we 'fill' the desirable pictorial units into the spatial occupation of CSG primitives, instead of "pixel-by-pixel" painting. This region-by-region shading facilitates the simulation of illustration styles.
机译:本文提出了一种自动的非真实感渲染方法,可以从3D模型生成技术插图。它首先将3D对象分解为一组CSG基元,然后基于优先级列表执行隐藏表面移除,其中按深度对CSG基元的再现顺序进行排序。然后,通过预定义的经验照明模型来说明每个图元,并且系统会根据用户指定的样式来模拟笔画。为了在艺术上灵活地调节照明,经验照明模型由三个主要组件定义:多级照明强度的参数,每个照明级别的参数空间占用以及用于计算基元上照明分布的插值方法。程式化的插图是通过基于网格的方法模拟的,在该方法中,我们将所需的图形单元“填充”到CSG基元的空间占用中,而不是“逐像素”绘制。这种逐个区域的阴影有助于模拟插图样式。

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