首页> 外文期刊>Journal of Zhejiang University Science: An international applied physics & engineering journal >A fast direct point-by-point generating algorithm for B Spline curves and surfaces
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A fast direct point-by-point generating algorithm for B Spline curves and surfaces

机译:B样条曲线和曲面的快速直接逐点生成算法

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摘要

Traditional generating algorithms for B Spline curves and surfaces require approximation methods where how to increment the parameter to get the bestt approximation is problematic; or they take the pixel-based method needing matrix transformation from B Spline representation to Bezier form. Here, a fast, direct point-by-point generating algorithm for B Spline curves and surfaces is presented. The algorithm does not need matrix transformation, can be used for uniform or nonuniform B Spline curves and surfaces of any degree, and has high generating speed and good rendering accuracy.
机译:传统的B样条曲线和曲面生成算法需要采用近似方法,其中如何增加参数以获得最佳近似值是有问题的。或者他们采用基于像素的方法,需要将矩阵从B样条曲线表示形式转换为Bezier形式。在此,提出了一种用于B样条曲线和曲面的快速,直接的逐点生成算法。该算法不需要矩阵变换,可以用于均匀或不均匀的B样条曲线和任意程度的曲面,生成速度快,渲染精度高。

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