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A population-based approach to point-sampling spatial color algorithms

机译:基于人口的点采样空间色彩算法

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Inspired by the behavior of the human visual system, spatial color algorithms perform image enhancement by correcting the pixel channel lightness based on the spatial distribution of the intensities in the surrounding area. The two visual contrast enhancement algorithms RSR and STRESS belong to this family of models: they rescale the input based on local reference values, which are determined by exploring the image by means of random point samples, called sprays. Due to the use of sampling, they may yield a noisy output. In this paper, we introduce a probabilistic formulation of the two models: our algorithms (RSR-P and STRESS-P) rely implicitly on the whole population of possible sprays. For processing larger images, we also provide two approximated algorithms that exploit a suitable target-dependent space quantization. Those spray population-based formulations outperform RSR and STRESS in terms of the processing time required for the production of noiseless outputs. We argue that this population-based approach, which can be extended to other members of the family, complements the sampling-based approach, in that it offers not only a better control in the design of approximated algorithms, but also additional insight into individual models and their relationships. We illustrate the latter point by providing a model of halo artifact formation. (C) 2016 Optical Society of America
机译:受人类视觉系统行为的启发,空间色彩算法通过基于周围区域强度的空间分布来校正像素通道亮度来执行图像增强。两种视觉对比度增强算法RSR和STRESS属于该模型家族:它们基于局部参考值重新缩放输入,这些参考值是通过使用随机点样本(称为喷雾)探索图像而确定的。由于使用了采样,它们可能会产生嘈杂的输出。在本文中,我们介绍了两个模型的概率表述:我们的算法(RSR-P和STRESS-P)隐含地依赖于所有可能的喷雾剂。为了处理较大的图像,我们还提供了两种近似算法,可利用适当的与目标相关的空间量化。在生产无噪声输出所需的处理时间方面,这些基于喷雾种群的配方优于RSR和STRESS。我们认为,这种基于人口的方法可以扩展到家庭的其他成员,是对基于抽样的方法的补充,因为它不仅可以更好地控制近似算法的设计,而且可以提供对单个模型的更多见解及其关系。我们通过提供晕轮伪影形成模型来说明后一点。 (C)2016美国眼镜学会

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