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Irradiation direction from texture

机译:从纹理照射方向

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摘要

We present a theory of image texture resulting from the shading of corrugated (three-dimensional textured) surfaces, Lambertian on the micro scale, in the domain of geometrical optics. The derivation applies to isotropic Gaussian random surfaces, under collimated illumination, in normal view. The theory predicts the structure tensors from either the gradient or the Hessian of the image intensity and allows inferences of the direction of irradiation of the surface. Although the assumptions appear prima facie rather restrictive, even for surfaces that are not at all Gaussian, with the bidirectional reflectance distribution function far from Lambertian and vignetting and multiple scattering present, we empirically recover the direction of irradiation with an accuracy of a few degrees.
机译:我们提出了在几何光学领域中由波纹状(三维纹理)表面的阴影产生的图像纹理理论,在微观尺度上是朗伯型的。该推导适用于在正常情况下在准直照明下的各向同性高斯随机曲面。该理论从图像强度的梯度或Hessian预测结构张量,并允许推断表面的照射方向。尽管这些假设看起来具有局限性,即使对于根本不是高斯的表面,其双向反射率分布函数都远离朗伯分布并且存在渐晕和多重散射,但我们凭经验以几度的精度恢复了辐射方向。

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