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Rough-surface shadowing of self-affine random rough surfaces

机译:自仿射随机粗糙表面的粗糙表面阴影

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摘要

Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as single-connected single-valued random fields, and to store the results of the simulations into a numerical reflectance model. Horizon mapping and marching methods are developed to accelerate the simulation. Emphasis is given to the geometric shadowing and masking effects as a function of surface roughness, especially, to the azimuthal rough-surface shadowing effect. (c) 2007 Elsevier Ltd. All rights reserved.
机译:使用射线光学近似研究自仿射均质各向同性随机粗糙表面的光散射。开发了数值方法以加速表示为单连接单值随机场的表面的一阶散射模拟,并将模拟结果存储到数值反射模型中。开发了地平线映射和行进方法以加速仿真。重点是作为表面粗糙度的函数的几何阴影和遮罩效果,尤其是方位角粗糙表面阴影效果。 (c)2007 Elsevier Ltd.保留所有权利。

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