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Virtual reality for upper extremity rehabilitation in early stroke: A pilot randomized controlled trial

机译:早期卒中上肢康复的虚拟现实:一项随机对照试验

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Objectives: To investigate the effect of virtual reality (VR) rehabilitation on upper extremity motor performance of patients with early stroke.Design: Pilot randomized controlled trial.Setting: Rehabilitation wards.Participants: Twenty three adults with stroke (mean age (SD) = 58.35 (13.45) years and mean time since stroke (SD) = 16.30 (7.44) days).Interventions: Participants were randomly assigned to VR group (n=11) or control group (n=12). VR group received nine 30 minutes upper extremity VR therapy in standing (five weekdays in two weeks) plus conventional therapy, which included physical and occupational therapy. Control group received only conventional therapy, which was comparable to total training time received by VR group (mean training hours (SD):VR = 17.07 (2.86); control = 15.50 (2.79)). Main outcome measures: The main outcome measure was the Fugl-Meyer Assessment (FMA). Secondary outcomes included Action Research Arm Test, Motor Activity Log and Functional Independence Measure. Results were taken at baseline, post intervention and 1-month post intervention. Participants? feedback and adverse effects were recorded.Results: All participants improved in FMA scores (mean change (SD) = 11.65 (8.56), P<.001). These effects were sustained at one month after intervention (mean (SD) change from baseline = 18.67 (13.26), P<.001). All other outcome measures showed similar patterns. There were no significant differences in improvement between both groups. Majority of the participants found VR training useful and enjoyable, with no serious adverse effects reported.Conclusion: Although additional VR training was not superior to conventional therapy alone, this study demonstrates the feasibility of VR training in early stroke.
机译:目的:探讨虚拟现实(VR)康复对早期卒中患者上肢运动表现的影响设计:试点随机对照试验环境:康复病房参与者:二十三名成人卒中(平均年龄(SD)= 58.35(13.45)岁,距中风的平均时间(SD)= 16.30(7.44)天。干预措施:将参与者随机分配到VR组(n = 11)或对照组(n = 12)。 VR组在站立时(两周中的五个工作日)接受了九次30分钟的上肢VR治疗以及常规治疗,其中包括物理和职业治疗。对照组仅接受常规治疗,与VR组接受的总培训时间相当(平均培训时间(SD):VR = 17.07(2.86);对照组= 15.50(2.79))。主要结局指标:主要结局指标是Fugl-Meyer评估(FMA)。次要结果包括动作研究手臂测试,运动活动日志和功能独立性度量。在基线,干预后和干预后1个月获取结果。参加吗结果:所有参与者的FMA得分均有改善(平均改变(SD)= 11.65(8.56),P <.001)。干预后一个月这些效应得以维持(均值(SD)自基线改变为18.67(13.26),P <.001)。所有其他结局指标均显示相似的模式。两组之间的改善无明显差异。大多数参与者发现VR训练是有用且令人愉快的,没有报告严重的不良反应。结论:尽管额外的VR训练并不比单纯的传统疗法优越,但这项研究证明了VR训练在中风早期的可行性。

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