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首页> 外文期刊>Journal of Neuroscience Methods >AnimatLab: a 3D graphics environment for neuromechanical simulations.
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AnimatLab: a 3D graphics environment for neuromechanical simulations.

机译:AnimatLab:用于神经力学仿真的3D图形环境。

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摘要

The nervous systems of animals evolved to exert dynamic control of behavior in response to the needs of the animal and changing signals from the environment. To understand the mechanisms of dynamic control requires a means of predicting how individual neural and body elements will interact to produce the performance of the entire system. AnimatLab is a software tool that provides an approach to this problem through computer simulation. AnimatLab enables a computational model of an animal's body to be constructed from simple building blocks, situated in a virtual 3D world subject to the laws of physics, and controlled by the activity of a multicellular, multicompartment neural circuit. Sensor receptors on the body surface and inside the body respond to external and internal signals and then excite central neurons, while motor neurons activate Hill muscle models that span the joints and generate movement. AnimatLab provides a common neuromechanical simulation environment in which to construct and test models of any skeletal animal, vertebrate or invertebrate. The use of AnimatLab is demonstrated in a neuromechanical simulation of human arm flexion and the myotactic and contact-withdrawal reflexes.
机译:动物的神经系统进化为响应动物的需求和不断变化的环境信号而对行为进行动态控制。要了解动态控制的机制,需要一种预测单个神经和身体元素将如何相互作用以产生整个系统性能的方法。 AnimatLab是一种软件工具,可通过计算机仿真提供解决此问题的方法。 AnimatLab使动物的计算模型可以由简单的构建块构建而成,该构建块位于受物理定律约束的虚拟3D世界中,并由多细胞,多隔室神经回路的活动来控制。体表和体内的传感器受体响应外部和内部信号,然后激发中枢神经元,而运动神经元则激活跨越关节并产生运动的希尔肌肉模型。 AnimatLab提供了一种常见的神经机械仿真环境,可在其中构建和测试任何骨骼动物,脊椎动物或无脊椎动物的模型。 AnimatLab的使用已在神经机械模拟中模拟了人类手臂屈曲以及近距离和接触撤回反射。

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