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An Ergodic Algorithm for the Power-Control Games for CDMA Data Networks

机译:CDMA数据网络功率控制游戏的遍历算法

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In this paper, we consider power control for the uplink of a direct-sequence code-division multiple-access data network. In the uplink, the purpose of powercontrol is for each user to transmit enough power so that it can achieve the requiredquality of service without causing unnecessary interference to other users in thesystem. One method that has been very successful in solving this purpose for powercontrol is the game-theoretic approach. The problem for power control is modifiedas a Nash equilibrium problem in which each user can choose its transmit powerin order to maximize its own utility, and a Nash equilibrium is an ideal solutionof the power-control game. We present a noncooperative power-control game inwhich each user can choose the transmit power in a way that it gets the sufficientsignal-to-interference-plus-noise ratio and maximizes its own utility. To ensure theexistence of a solution, we also propose the variational inequality problem which isconnected with the proposed game. On a linear receiver, we deal with the matchedfilter receiver. Next we present a new ergodic algorithm for the proposed powercontrol because the existing iterative algorithms can not be applied effectively tothe proposed power control. We also present convergence analysis for the proposedalgorithm. In addition, applying the proposed algorithm to the proposed powercontrol, we provide numerical examples for the transmit power, the signal-to-interference-plus-noise ratio and so on. Numerical results for the proposed algorithmshall show that as compared with the existing power-control game and its method, allusers in the network can enjoy the sufficient signal-to-interference-plus-noise ratioand achieve the required quality of service.
机译:在本文中,我们考虑了直接序列码分多址数据网络上行链路的功率控制。在上行链路中,功率控制的目的是让每个用户发送足够的功率,以便它可以达到所需的服务质量,而又不会对系统中的其他用户造成不必要的干扰。一种成功解决功率控制目的的方法是博弈论方法。功率控制问题被修改为纳什均衡问题,其中每个用户可以选择其发射功率以最大化其自身的效用,并且纳什均衡是功率控制游戏的理想解决方案。我们提出了一种非合作的功率控制游戏,其中每个用户都可以选择发射功率,以使其获得足够的信号干扰加噪声比并最大化其自身的效用。为了确保解决方案的存在,我们还提出了与拟议博弈有关的变分不等式问题。在线性接收器上,我们处理匹配滤波器接收器。接下来,由于现有的迭代算法无法有效地应用于拟议的功率控制,因此我们针对拟议的功率控制提出了一种新的遍历算法。我们还提出了所提出算法的收敛性分析。另外,将提出的算法应用于提出的功率控制中,我们提供了发射功率,信噪比与噪声比等的数值示例。提出的算法的数值结果表明,与现有的功率控制博弈及其方法相比,网络中的所有用户都可以享受到足够的信噪比和噪声,达到所需的服务质量。

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