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首页> 外文期刊>Journal of Fluid Mechanics >Direct numerical simulations of bubbly flows. Part 1. Low Reynolds number arrays
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Direct numerical simulations of bubbly flows. Part 1. Low Reynolds number arrays

机译:气泡流动的直接数值模拟。第1部分。低雷诺数数组

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Direct numerical simulations of the motion of two- and three-dimensional buoyant bubbles in periodic domains are presented. The full Navier-Stokes equations are solved by a finite difference/front tracking method that allows a fully deformable interface between the bubbles and the ambient fluid and the inclusion of surface tension. The governing parameters are selected such that the average rise Reynolds number is O(1) and deformations of the bubbles are small. The rise velocity of a regular array of three-dimensional bubbles at different volume fractions agrees relatively well with the prediction of Sangani (1988) for Stokes flow. A regular array of two- and three-dimensional bubbles, however, is an unstable configuration and the breakup, and the subsequent bubble-bubble interactions take place by 'drafting, kissing, and tumbling'. A comparison between a finite Reynolds number two-dimensional simulation with sixteen bubbles and a Stokes flow simulation shows that the finite Reynolds number array breaks up much faster. It is found that a freely evolving array of two-dimensional bubbles rises faster than a regular array and simulations with different numbers of two-dimensional bubbles (1-49) show that the rise velocity increases slowly with the size of the system. Computations of four and eight three-dimensional bubbles per period also show a slight increase in the average rise velocity compared to a regular array. The difference between two- and three-dimensional bubbles is discussed. [References: 69]
机译:提出了二维和三维浮力气泡在周期域中运动的直接数值模拟。完整的Navier-Stokes方程通过有限差分/前部跟踪方法求解,该方法允许气泡与环境流体之间的界面完全变形,并包含表面张力。选择控制参数,以使平均上升雷诺数为O(1)并且气泡的变形较小。三维气泡在不同体积分数下的规则排列的上升速度与Sangani(1988)对斯托克斯流的预测相对较好。但是,规则排列的二维和三维气泡是不稳定的配置和破裂,随后的气泡-气泡交互作用是通过“起草,亲吻和翻滚”发生的。带有16个气泡的有限雷诺数二维仿真与Stokes流动仿真的比较表明,有限雷诺数数组的分解速度更快。已经发现,二维气泡的自由演化阵列的上升速度比常规阵列快,并且使用不同数量的二维气泡(1-49)进行的仿真表明,上升速度随系统大小的增加而缓慢增加。与规则数组相比,每个周期对四个和八个三维气泡的计算也显示平均上升速度略有增加。讨论了二维气泡和三维气泡之间的差异。 [参考:69]

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