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首页> 外文期刊>Journal of Enterprise Information Management >Re-engineering the usability-testing process for live multimedia systems
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Re-engineering the usability-testing process for live multimedia systems

机译:重新设计实时多媒体系统的可用性测试过程

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摘要

Purpose - This paper seeks to present a comparative study of the traditional usability-testing process and the re-engineered usability-testing process for live multimedia systems. Design/methodology/approach - Provides an overview of current usability-testing techniques and usability laboratory configurations, and identifies some gaps in the traditional usability-testing approach. Findings - Traditional usability-testing procedures are suitable for testing systems in the static environment but prove to be sub-optimal in testing systems for dynamic (real-time) environments. Originality/value - The traditional set-up is compared with innovative laboratory configuration, which consists of three computer systems: the test system in the middle augmented by two systems on either side that function as the scenario presenter and the data collection system. The re-engineered usability-testing process streamlined usability experiments and reduced the task completion times.
机译:目的-本文旨在对传统的可用性测试过程和实时多媒体系统的重新设计的可用性测试过程进行比较研究。设计/方法/方法-概述当前的可用性测试技术和可用性实验室配置,并确定传统可用性测试方法中的一些不足。发现-传统的可用性测试过程适用于静态环境中的测试系统,但事实证明在动态(实时)环境的测试系统中次优。原创性/价值-传统设置与创新的实验室配置进行了比较,创新的实验室配置由三个计算机系统组成:中间的测试系统由两侧的两个用作场景演示者的系统以及数据收集系统组成。重新设计的可用性测试过程简化了可用性实验并减少了任务完成时间。

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