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首页> 外文期刊>Journal of adolescence >Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.
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Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.

机译:对视频游戏效果的培养方法进行基准测试:电视观看和游戏玩法的相关性比较。

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This study found significant relationships between first- and second-order cultivation measures and TV viewing, but found a relationship with video game play for only two variables in a sample of 322 Flemish 3rd and 6th year secondary school children. This suggests that the absence of a relationship with video game play is not the result of the absence of cultivation effects in Flanders. On the other hand it shows that the relationship between TV viewing and cultivation measures is not an artifact of systematic over reporting. The study concludes that cultivation measures typical of the "television world" are not related to playing video games. To study video game cultivation measures must be sought which reflect the mainstream of (particular genres of) video games. The role of selectivity needs to be studied more closely. As gamers play an active role in the violence of the games the possibility that self-protecting strategies are employed in processing video game contents must be taken into consideration. Existing process theories explaining what happens in television cultivation may be challenged by research into the cultivation effects of video games.
机译:这项研究发现一阶和二阶培养措施与电视观看之间存在显着关系,但在322名佛兰德3年级和6年级初中儿童样本中,仅发现了两个变量与视频游戏玩法的关系。这表明在法兰德斯中缺乏与电子游戏的关系并不是由于缺乏耕作效果。另一方面,它表明,电视收看与培养措施之间的关系不是系统的过度报道的产物。该研究得出的结论是,“电视世界”的典型培养措施与玩电子游戏无关。要研究视频游戏,必须寻求能够反映主流(特定类型)视频游戏的培养措施。选择性的作用需要进一步研究。由于游戏玩家在游戏暴力中扮演积极角色,因此必须考虑在处理视频游戏内容时采用自我保护策略的可能性。研究电视游戏的种植效果可能会挑战现有的解释电视种植中发生的过程的理论。

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