首页> 外文期刊>Journal of Biomechanics >A comparison of Coulomb and pseudo-Coulomb friction implementations: Application to the table contact phase of gymnastics vaulting.
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A comparison of Coulomb and pseudo-Coulomb friction implementations: Application to the table contact phase of gymnastics vaulting.

机译:库仑摩擦力和拟库仑摩擦力实现方式的比较:在体操跳马的桌子接触阶段中的应用。

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In the table contact phase of gymnastics vaulting both dynamic and static friction act. The purpose of this study was to develop a method of simulating Coulomb friction that incorporated both dynamic and static phases and to compare the results with those obtained using a pseudo-Coulomb implementation of friction when applied to the table contact phase of gymnastics vaulting. Kinematic data were obtained from an elite level gymnast performing handspring straight somersault vaults using a Vicon optoelectronic motion capture system. An angle-driven computer model of vaulting that simulated the interaction between a seven segment gymnast and a single segment vaulting table during the table contact phase of the vault was developed. Both dynamic and static friction were incorporated within the model by switching between two implementations of the tangential frictional force. Two vaulting trials were used to determine the model parameters using a genetic algorithm to match simulations to recorded performances. A third independent trial was used to evaluate the model and close agreement was found between the simulation and the recorded performance with an overall difference of 13.5%. The two-state simulation model was found to be capable of replicating performance at take-off and also of replicating key contact phase features such as the normal and tangential motion of the hands. The results of the two-state model were compared to those using a pseudo-Coulomb friction implementation within the simulation model. The two-state model achieved similar overall results to those of the pseudo-Coulomb model but obtained solutions more rapidly.
机译:在体操项目的接触阶段,跳台既有动摩擦也有静摩擦。这项研究的目的是开发一种模拟库仑摩擦的方法,该方法将动态和静态相结合,并将结果与​​使用伪库仑摩擦实现的结果(应用于体操跳台的桌面接触相)进行比较。运动数据是使用Vicon光电运动捕捉系统从精英级体操运动员中获得的。开发了一种角度驱动的跳马计算机模型,该模型模拟了七段体操运动员和跳马桌接触阶段期间单段跳马桌之间的相互作用。通过在切向摩擦力的两种实现方式之间进行切换,将动摩擦和静摩擦都纳入了模型。使用遗传算法将模拟与记录的性能进行匹配,使用了两个跳库试验来确定模型参数。使用第三项独立试验评估模型,发现仿真与记录的性能之间存在密切的一致性,总体差异为13.5%。发现两种状态的仿真模型能够复制起飞时的性能,并且还能够复制关键的接触相位特征,例如手的法向和切向运动。将二态模型的结果与在仿真模型中使用伪库仑摩擦实现的结果进行了比较。两种状态的模型获得了与伪库仑模型相似的总体结果,但是获得了更快的解决方案。

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