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Linear and Angular Head Acceleration Measurements in Collegiate Football

机译:高校足球的线性和角头加速度测量

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Each year, between 1.6 × 10{sup}6 and 3.8 × 10{sup}6 concussions are sustained by athletes playing sports, with football having the highest incidence. The high number of concussions in football provides a unique opportunity to collect biomechanical data to characterize mild traumatic brain injury. Human head acceleration data for a range of impact severities were collected by instrumenting the helmets of collegiate football players with acceler-ometers. The helmets of ten Virginia Tech football players were instrumented with measurement devices for every game and practice for the 2007 football season. The measurement devices recorded linear and angular accelerations about each of the three axes of the head. Data for each impact were downloaded wirelessly to a sideline data collection system shortly after each impact occurred. Data were collected for 1712 impacts, creating a large and unbiased data set. While a majority of the impacts were of relatively low severity (<30 g and <2000 rad/s{sup}2), 172 impacts were greater than 40 g and 143 impacts were greater than 3000 rad/s{sup}2. No instrumented player sustained a clinically diagnosed concussion during the 2007 season. A large and unbiased data set was compiled by instrumenting the helmets of collegiate football players. Football provides a unique opportunity to collect head acceleration data of varying severity from human volunteers. The addition of concurrent concussive data may advance the understanding of the mechanics of mild traumatic brain injury. With an increased understanding of the biomechanics of head impacts in collegiate football and human tolerance to head acceleration, better equipment can be designed to prevent head injuries.
机译:每年,参加体育运动的运动员承受着1.6×10 {sup} 6至3.8×10 {sup} 6的脑震荡,其中足球发病率最高。足球中大量脑震荡提供了独特的机会来收集生物力学数据,以表征轻度颅脑损伤。通过使用加速度计对大学生足球运动员的头盔进行仪表操作,收集了各种冲击强度的人头加速度数据。十名弗吉尼亚理工大学足球运动员的头盔在2007足球赛季的每场比赛和练习中均配有测量设备。测量设备记录了围绕头部三个轴中的每个轴的线性和角加速度。每次影响发生后不久,将每个影响的数据无线下载到边线数据收集系统。收集了1712次影响的数据,创建了一个大而公正的数据集。虽然大多数影响的严重性相对较低(<30 g和<2000 rad / s {sup} 2),但172个影响大于40 g,143个影响大于3000 rad / s {sup} 2。在2007赛季中,没有球员能够承受临床诊断的脑震荡。通过对大学生足球运动员的头盔进行检测,收集了一个大而公正的数据集。足球为从人类志愿者那里收集不同严重程度的头部加速度数据提供了独特的机会。并发震荡数据的添加可能会加深对轻度脑外伤机制的理解。随着人们对大学橄榄球中头部撞击的生物力学的深入理解以及人类对头部加速的耐受性,可以设计出更好的设备来防止头部受伤。

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