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首页> 外文期刊>Circulation: An Official Journal of the American Heart Association >The power of play: Innovations in Getting Active Summit 2011: a science panel proceedings report from the American Heart Association.
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The power of play: Innovations in Getting Active Summit 2011: a science panel proceedings report from the American Heart Association.

机译:发挥的力量:2011年主动峰会的创新:美国心脏协会的科学小组会议报告。

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摘要

BACKGROUND: To examine the influence active-play video gaming (also referred to as exergaming, exertainment, and active gaming) might have on improving health-related skills, enhancing self-esteem and self-efficacy, promoting social support, and ultimately motivating positive changes in health behaviors, the American Heart Association convened The Power of Play: Innovations in Getting Active Summit. The summit, as well as a follow-up science panel, was hosted by the American Heart Association and Nintendo of America. METHODS AND RESULTS: The science panel discussed the current state of research on active-play video gaming and its potential to serve as a gateway experience that might motivate players to increase the amount and intensity of physical activity in their daily lives. The panel identified the need for continued research on the gateway concept and on other behavioral health outcomes that could result from active-play video games and considered how these games could potentially affect disparate populations. CONCLUSIONS: The summit represented an exciting first step in convening healthcare providers, behavioral researchers, and professionals from the active-play video game industry to discuss the potential health benefits of active-play video games. Research is needed to improve understanding of processes of behavior change with active games. Future games and technologies may be designed with the goal to optimize physical activity participation, increase energy expenditure, and effectively address the abilities and interests of diverse and targeted populations. The summit helped the participants gain an understanding of what is known, identified gaps in current research, and supported a dialogue for continued collaboration.
机译:背景:要研究主动玩视频游戏(也称为锻炼,运动和主动游戏)对提高与健康相关的技能,增强自尊和自我效能,促进社会支持并最终激发积极参与的影响为了改变健康行为,美国心脏协会召开了“游戏的力量:积极参与创新的峰会”。此次峰会以及后续的科学小组由美国心脏协会和美国任天堂主持。方法和结果:科学小组讨论了主动玩视频游戏的研究现状以及其作为门户体验的潜力,这可能会激励玩家增加日常生活中身体活动的数量和强度。小组确定有必要继续研究网关概念以及主动玩视频游戏可能导致的其他行为健康结果,并考虑了这些游戏如何可能影响不同人群。结论:此次峰会代表了一个令人振奋的第一步,即召集医疗保健提供者,行为研究人员和现役电子游戏行业的专业人员来讨论现役电子游戏的潜在健康益处。需要进行研究以增进对活动游戏行为改变过程的理解。未来的游戏和技术可能旨在优化体育锻炼参与度,增加能量消耗并有效解决不同目标人群的能力和兴趣。此次峰会帮助参与者了解了已知信息,发现了当前研究中的差距,并支持了继续合作的对话。

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