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Exergaming in retirement centres and the integration of media and physical literacies

机译:退休中心的锻炼以及媒体和体育知识的融合

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This paper reports on a multi-method analysis of a recently emergent, though still understudied, trend: the use of exercise-themed video games (i.e., 'exergames') in retirement centres. The study in question specifically featured participant observation and interviews with residents and members of staff at retirement centres in Ontario, Canada. Data collection was aimed at understanding how games such as Wii Bowling are being put to use in retirement centre contexts and the implications of such activity. Findings on the one hand suggest that exergames are deemed valuable in the process of promoting both social engagement and physical activity. 'Virtual' bowling can bring people together in communal spaces while also 'getting them up' and active. On the other hand, however, exergaming presents challenges. For retirement centre residents, it engenders health risks while also demanding the deft synchronization of media and physical literacies. For activities coordinators and other members of staff responsible for residents' care, it means they too must stay abreast of the technology sector's latest innovations; they must develop media and physical literacies of their own. These findings are used as a platform for a broader discussion of aging, embodiment, and media in the paper's final section. Against the backdrop of existing conceptualizations of the third age, the use of exergames in retirement centres is deemed conducive not to independence and consumerism fully-fledged, but rather to the manifestation of 'quasi-consumerisnf and 'quasi-independence' instead. Third age logic is thus both reinforced and subtly undermined.
机译:这篇论文报告了一种新兴方法的趋势的多方法分析,尽管这种趋势仍未得到充分研究:在退休中心使用以运动为主题的视频游戏(即“ exergames”)。该研究特别涉及参与者的观察以及对加拿大安大略省退休中心居民和工作人员的采访。数据收集旨在了解如何在退休中心环境中使用诸如Wii Bowling之类的游戏以及此类活动的含义。一方面的发现表明,在促进社交参与和体育锻炼的过程中,运动游戏被认为是有价值的。 “虚拟”保龄球可以将人们带到公共场所,同时还可以“使他们活跃起来”。然而,另一方面,过度锻炼带来了挑战。对于退休中心居民而言,它带来了健康风险,同时还要求媒体和体育知识的灵巧同步。对于活动协调员和负责居民照顾的其他工作人员,这意味着他们也必须与技术部门的最新创新保持同步;他们必须发展自己的媒体和体育知识。这些发现被用作平台,在本文的最后一部分中更广泛地讨论了老化,实施方式和媒体。在第三年龄的现有概念化的背景下,人们认为退休中心使用exergames不利于独立性和成熟的消费主义,而是有利于“准消费”和“准独立”的体现。因此,第三时代的逻辑既得到加强,又被微弱地破坏了。

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