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Sedentary Behaviors in Fifth-Grade Boys and Girls: Where, with Whom, and Why?

机译:五年级男孩和女孩的久坐行为:在哪里,与谁在一起,为什么?

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Background: An understanding of the context surrounding screen- and non-screen-based sedentary behavior would facilitate efforts to reduce children's overall sedentary behavior. This study examined the prevalence of specific types of sedentary behavior in children, the social and physical contexts surrounding these behaviors, and differences by gender.Methods: Participants included 686 fifth graders participating in the Transitions and Activity Changes in Kids Study (TRACK). The Physical Activity Choices instrument measured child participation in seven sedentary behaviors, the social (i.e., with whom) and physical (i.e., where) contexts, and perceptions (i.e., why) of those behaviors. Analysis included mixed-model regression adjusted for race/ethnicity, BMI, and socioeconomic status.Results: Children participated in both screen- and non-screen-based sedentary behaviors at very high frequencies. The most popular activities included watching television or videos, listening to music, playing video games (boys only), and talking on the phone or texting (girls only). Children engaged in sedentary behaviors most often at home, at school, or in their neighborhood. In general, the patterns of social context for the behaviors were similar for boys and girls, with the exception of video game playing. Girls perceived listening to music and talking on the phone or texting to be more fun than boys; children did not differ in their other perceptions (i.e., how much choice or how important) of the behaviors.Conclusions: Multi-level interventions that target reducing sedentary behavior in the home, neighborhood, and school context may be most effective; however, the approach needed will likely differ by gender.
机译:背景:对基于屏幕和非屏幕的久坐行为的背景的理解将有助于减少儿童整体久坐行为的努力。这项研究调查了儿童久​​坐行为的特定类型的流行情况,围绕这些行为的社会和身体环境以及性别差异。方法:参与者包括686名五年级学生,参与了儿童过渡和活动变化研究(TRACK)。身体活动选择工具测量了儿童对七种久坐行为的参与程度,社交(即与谁在一起)和身体(即在哪里)背景以及对这些行为的感知(即为什么)。分析包括针对种族/族裔,BMI和社会经济状况进行调整的混合模型回归。结果:儿童以很高的频率参与了基于屏幕和非基于屏幕的久坐行为。最受欢迎的活动包括看电视或录像,听音乐,玩视频游戏(仅男孩)以及在电话中聊天或发短信(仅女孩)。儿童最常在家里,学校或附近地区从事久坐行为。一般而言,男孩和女孩的行为的社会情境模式相似,但视频游戏除外。女孩觉得听音乐,打电话,发短信比男孩有趣。儿童在行为上的其他看法(即有多少选择或重要性)没有什么不同。结论:针对减少家庭,邻里和学校环境中久坐行为的多层次干预措施可能是最有效的;但是,所需的方法可能会因性别而异。

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