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首页> 外文期刊>Disability and rehabilitation. Assistive technology. >Feasibility study of the BrightBrainer? integrative cognitive rehabilitation system for elderly with dementia
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Feasibility study of the BrightBrainer? integrative cognitive rehabilitation system for elderly with dementia

机译:BrightBrainer的可行性研究?老年痴呆综合认知康复系统

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摘要

Purpose: To describe the development of BrightBrainer? integrative cognitive rehabilitation system and determine clinical feasibility with nursing home-bound dementia patients. Method: BrightBrainer cognitive rehabilitation simulations were first played uni-manually, then bimanually. Participants sat in front of a laptop and interacted through a game controller that measured hand movements in 3D, as well as flexion of both index fingers. Interactive serious games were designed to improve basic and complex attention (concentration, short-term memory, dual tasking), memory recall, executive functioning and emotional well-being. Individual simulations adapted automatically to each participant's level of motor functioning. The system underwent feasibility trials spanning 16 sessions over 8 weeks. Participants were evaluated pre- and post-intervention, using standardized neuropsychological measures. Computerized measures of movement repetitions and task performance were stored on a remote server. Results: Group analysis for 10 participants showed statistically significant improvement in decision making (p<0.01), with trend improvements in depression (p<0.056). Improvements were also seen in processing speed (p<0.13) and auditory attention (p<0.17); however, these were not statistically significant (partly attributable to the modest sample size). Eight of nine neuropsychological tests showed changes in the improvement direction indicating an effective rehabilitation (p<0.01). BrightBrainer technology was well tolerated with mean satisfaction ratings of 4.9/5.0 across participants. Conclusions: Preliminary findings demonstrate utility within an advanced dementia population, suggesting that it will be beneficial to evaluate BrightBrainer through controlled clinical trials and to investigate its application in other clinical populations.Implications for RehabilitationIt is possible to improve cognitive function in older low-functioning patients. Integrative rehabilitation through games combining cognitive (memory, focusing, executive function) and physical (bimanual whole arm movement, grasping, task sequencing) elements is enjoyable for this population.The severity of depression in these elderly can be reduced through virtual reality bimanual games.The number of upper extremity active repetitions performed in the process of solving cognitive problems with the BrightBrainer? system is 600. This number is 18 times (1875%) larger than those observed by other researchers in conventional physical or occupational rehabilitation sessions.
机译:目的:描述BrightBrainer的发展?认知康复系统,并确定护理家庭痴呆患者的临床可行性。方法:首先手动播放BrightBrainer认知康复模拟,然后手动播放。参与者坐在笔记本电脑前,通过游戏控制器进行交互,该控制器以3D方式测量手部运动以及两个食指的弯曲度。认真的互动游戏旨在提高基本和复杂的注意力(专注力,短期记忆,双重任务),记忆回忆,执行功能和情绪健康。各个模拟会自动适应每个参与者的运动功能水平。该系统进行了为期8周,涵盖16个阶段的可行性试验。使用标准化的神经心理学方法对参与者进行干预前后的评估。运动重复和任务执行的计算机化度量值存储在远程服务器上。结果:10位参与者的分组分析显示,决策方面的统计显着改善(p <0.01),抑郁症的趋势有所改善(p <0.056)。处理速度(p <0.13)和听觉注意(p <0.17)也有所改善。但是,这些数据在统计上并不显着(部分归因于样本量适中)。九项神经心理学测试中有八项显示改善方向有所改变,表明有效的康复治疗(p <0.01)。 BrightBrainer技术具有良好的耐受性,参与者平均满意度为4.9 / 5.0。结论:初步研究结果表明该药物可用于晚期痴呆症患者,这表明通过对照临床试验评估BrightBrainer并研究其在其他临床人群中的应用将是有益的。 。通过结合认知(记忆,专注力,执行功能)和身体(双手全臂运动,抓地力,任务排序)要素的游戏进行综合康复,对于这些老年人而言是一件很愉快的事。在使用BrightBrainer解决认知问题的过程中进行的上肢活动重复次数。系统是600。这个数字是其他研究人员在常规物理或职业康复课程中观察到的数字的18倍(1875%)。

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