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Intensive virtual reality-based training for upper limb motor function in chronic stroke: A feasibility study using a single case experimental design and fMRI

机译:基于虚拟现实的强化训练对慢性卒中上肢运动功能的可行性研究:使用单例实验设计和功能磁共振成像

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Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based training of upper limb (UL) movements. Method: Single-case A-B-A-design with two male stroke patients (P1:67y and 50y, 3.5 and 3y after onset) with UL motor impairments, 45-min therapy sessions 5×/week over 4 weeks. Patients facing screen, used bimanual data gloves to control virtual arms. Three applications trained bimanual reaching, grasping, hand opening. Assessments during 2-week baseline, weekly during intervention, at 3-month follow-up (FU): Goal Attainment Scale (GAS), Chedoke Arm and Hand Activity Inventory (CAHAI), Chedoke-McMaster Stroke Assessment (CMSA), Extended Barthel Index (EBI), Motor Activity Log (MAL). Functional magnetic resonance imaging scans (FMRI) before, immediately after treatment and at FU. Results: P1 executed 5478 grasps (paretic arm). Improvements in CAHAI (+4) were maintained at FU. GAS changed to +1 post-test and +2 at FU. P2 executed 9835 grasps (paretic arm). CAHAI improvements (+13) were maintained at FU. GAS scores changed to -1 post-test and +1 at FU. MAL scores changed from 3.7 at pre-test to 5.5 post-test and 3.3 at FU. Conclusion: The VR-based intervention was feasible, safe, and intense. Adjustable application settings maintained training challenge and patient motivation. ADL-relevant UL functional improvements persisted at FU and were related to changed cortical activation patterns.Implications for RehabilitationYouGrabber trains uni- and bimanual upper motor function. Its application is feasible, safe, and intense.The control of the virtual arms can be done in three main ways: (a) normal (b) virtual mirror therapy, or (c) virtual following. The mirroring feature provides an illusion of affected limb movements during the period when the affected upper limb (UL) is resting.The YouGrabber training led to ADL-relevant UL functional improvements that were still assessable 12 weeks after intervention finalization and were related to changed cortical activation patterns.
机译:目的:评价基于虚拟现实(VR)的上肢(UL)运动训练后的可行性和神经生理学变化。方法:采用单例A-B-A设计,其中两名男性中风患者(发病后分别为P1:67y和50y,3.5和3y)具有UL运动障碍,在4周内每周5分钟进行45分钟治疗。面对屏幕的患者使用双手数据手套来控制虚拟手臂。三种应用训练了双手的伸直,抓握和张开。在2周基线期间,干预期间每周,3个月随访(FU)时进行的评估:目标达成量表(GAS),Chedoke手臂和手活动量表(CAHAI),Chedoke-McMaster中风评估(CMSA),扩展Barthel索引(EBI),运动记录(MAL)。在治疗前,治疗后和FU进行功能磁共振成像扫描(FMRI)。结果:P1执行了5478次抓握(平臂)。 FU的CAHAI改善了(+4)。 GAS更改为+1后测,FU变为+2。 P2执行9835次抓握(平臂)。 FU维持CAHAI改进(+13)。 GAS分数在测试后变为-1,在FU变为+1。 MAL分数从测试前的3.7变为测试后的5.5和FU的3.3。结论:基于VR的干预是可行,安全且激烈的。可调的应用程序设置保持了培训挑战和患者动力。与ADL相关的UL功能改进一直持续到FU,并且与皮质激活模式的改变有关.RehabilitationYouGrabber训练单手和双手上运动功能。它的应用是可行,安全和密集的。虚拟手臂的控制可以通过三种主要方式完成:(a)正常(b)虚拟镜像疗法,或(c)虚拟跟随。镜像功能提供了在受影响的上肢(UL)休息期间受影响的肢体运动的错觉.YouGrabber培训导致了ADL相关的UL功能改善,这些干预在最终确定干预后12周仍可评估,并且与皮质改变有关激活模式。

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