...
首页> 外文期刊>Virtual and Physical Prototyping >Granular modelling for virtual prototyping in interactive design
【24h】

Granular modelling for virtual prototyping in interactive design

机译:交互式设计中虚拟原型的粒度建模

获取原文
获取原文并翻译 | 示例

摘要

This paper introduces the concept of granular modelling as a strategy to construct human-centred virtual prototype and environment models. This approach aims at providing a granular strategy for virtual prototype models in order to allow the change from a coarse-grain description to a fine-grain one according to the level of specification desired. The granular model is built from the aggregation of several component models and their interaction models, representing the interaction between two components. Component models must include information not only about themselves but also about the environmental part related to them. This is important as environmental conditions may have different effects at different scales/levels. Additionally, it leads to a higher level of communication, only allowed through the interaction models. This implies that new different objects might be integrated only by including their component models and their required interaction. The foreseen advantage is that the human is integrated in a simple manner: a component model corresponding to a haptic interface and an interaction model relating it to the virtual product. The first step, identification and organic description, consists of establishing an interaction graph from the hierarchical structure of the virtual product and all the objects that will be present in its future environment. Subsequently, the component and interactions models are constructed. The model is expected to be implemented into a multi-agent system where every component model derives into a component agent.
机译:本文介绍了粒度建模的概念,将其作为构建以人为中心的虚拟原型和环境模型的策略。该方法旨在为虚拟原型模型提供一种精细的策略,以便允许根据所需的规范级别从粗粒度描述更改为细粒度描述。粒度模型是根据几个组件模型及其交互模型的集合构建的,表示两个组件之间的交互。组件模型不仅必须包含有关自身的信息,还必须包含与它们有关的环境部分的信息。这很重要,因为环境条件可能在不同的规模/水平上具有不同的影响。此外,它还导致更高级别的交流,只有通过交互模型才能实现。这意味着新的不同对象只能通过包括其组件模型和所需的交互来进行集成。可以预见的优点是,以简单的方式集成了人类:与触觉界面相对应的组件模型以及与虚拟产品相关的交互模型。第一步,识别和有机描述,包括根据虚拟产品的层次结构以及未来产品中将出现的所有对象,建立一个交互图。随后,构建组件和交互模型。该模型有望在多代理系统中实现,在该系统中,每个组件模型都将衍生为一个组件代理。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号