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Freeform modelling using sweep differential equation with haptic interface

机译:使用带触觉接口的扫描微分方程进行自由形式建模

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This paper presents the development of a virtual sculpting system and addresses the issues of interactive freeform solid modelling with haptic interface. A virtual reality (VR) approach is taken to make the developed system more intuitive and interactive. The virtual sculpting method is based on the metaphor of carving a primitive or imported solid model into a 3D freeform object. The geometric modelling is based on the sweep differential equation method to compute the boundary of the tool swept volume. The ray-casting method is used to perform Boolean operations to simulate the sculpting process. A new method of surface reconstruction from dexel data is presented. The PHANToM manipulator is used to provide the position and orientation data of the sculpting tool and also to provide haptic sensation to the user hand during the sculpting. An accuracy analysis is performed to determine the limitations on the sculpted geometric details.
机译:本文介绍了虚拟雕刻系统的开发,并解决了具有触觉界面的交互式自由形式实体建模的问题。采用虚拟现实(VR)方法可使开发的系统更加直观和交互。虚拟雕刻方法是基于将原始或导入的实体模型雕刻到3D自由形式对象中的隐喻。几何建模基于扫掠微分方程方法,以计算刀具扫掠体积的边界。射线投射方法用于执行布尔运算以模拟雕刻过程。提出了一种从dexel数据重建表面的新方法。 PHANToM机械手用于提供雕刻工具的位置和方向数据,还可以在雕刻过程中为用户的手部提供触觉。进行精度分析以确定对雕刻的几何细节的限制。

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