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An IS for archaeological finds management as a platform for knowledge management: The ArcheoTRAC case

机译:用于考古发现管理的IS作为知识管理的平台:ArcheoTRAC案例

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Purpose: The aim of this study is to describe the context, the activity, and the outcome of a project, which led to the creation of ArcheoTRAC, the first information system (IS) designed to run all the daily activities in archaeological finds management, to share information among the different professionals and to support in this way knowledge creation. Design/methodology/approach: The study focuses on the ArcheoTRAC system and on the project that contributed to its development. Since the authors of this paper have been involved in the project (one of them since its very beginning), an action research paradigm has been used to derive scientific knowledge out of the experience. Both organizational and technological aspects are investigated under the respective theoretical knowledge management perspectives. Findings: There were two effective choices in order to foster knowledge sharing in a context of a scarcity of interactions among professionals involved. Grouping representatives of possible users in the project contributed to create a mutual understanding of their interdependent and complementary needs and activities. Moreover, some system features of the ArcheoTRAC system (views, fields and thesauri customization, non-prescriptive workflows) were effective in letting each user adapt him/herself to the new system. Practical implications: The study sheds light on the characteristics of a system designed in order to maximize the information exploitation and sharing and, at the same time, to minimize the introduction impact, in a context denoted by manual processes, lack of habit of cooperation, and poor IT literacy. Originality/value: The study deals with an innovative IS that supports all activities performed by every professional involved in archaeological finds management. The study describes the architecture of this IS that has been designed to minimize impacts on professionals' behaviour and maximize knowledge sharing.
机译:目的:本研究旨在描述项目的背景,活动和结果,从而创建了ArcheoTRAC,这是第一个用于运行考古发现管理中所有日常活动的信息系统(IS),在不同专业人士之间共享信息,并以此方式支持知识创造。设计/方法/方法:该研究集中在ArcheoTRAC系统和对其发展做出贡献的项目上。由于本文的作者参与了该项目(从一开始就成为其中的一员),因此采用了行动研究范式从经验中提取科学知识。组织和技术方面都是在各自的理论知识管理视角下进行研究的。调查结果:在涉及的专业人士之间缺乏互动的情况下,为了促进知识共享,有两种有效的选择。对项目中可能的用户的代表进行分组有助于建立对他们相互依存和相辅相成的需求和活动的相互理解。此外,ArcheoTRAC系统的某些系统功能(视图,字段和叙词表定制,非强制性工作流程)在让每个用户适应新系统方面都很有效。实际意义:本研究阐明了系统设计的特点,该系统旨在最大程度地利用和共享信息,同时在手动流程表示的情况下,缺乏合作习惯,以最大程度地减少引入影响,以及不良的IT素养。原创性/价值:该研究涉及一种创新的信息系统,该信息系统支持参与考古发现管理的每位专业人员进行的所有活动。该研究描述了此信息系统的体系结构,该体系结构旨在最大程度地减少对专业人员行为的影响并最大程度地共享知识。

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