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Assessing Raster GIS Approximation for Euclidean Shortest Path Routing

机译:评估欧几里德最短路径路由的栅格GIS近似

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摘要

Identifying a route that avoids obstacles in continuous space is important for infrastructure alignment, robotic travel, and virtual object path planning, among others, because movement through space is not restricted to a predefined road or other network. Vector and raster GIS (geographic information system) solution approaches have been developed to find good/efficient routes. On the vector side, recent solution approaches exploit spatial knowledge and utilize GIS functionality, offering significant computational advantages in finding an optimal solution to this path routing problem. Raster-based shortest path techniques are widely applied in route planning for wayfinding, corridor alignment, robotics and video gaming to derive an obstacle avoiding path, but represent an approximation approach for solving this problem. This research compares vector and raster approaches for identifying obstacle-avoiding shortest paths/routes. Empirical assessment is carried out for a number of planning applications, highlighting representational issues, computational requirements and resulting path efficiency.
机译:识别避免连续空间障碍的路线对于基础设施对齐,机器人旅行和虚拟对象路径规划等非常重要,因为通过空间的移动不限于预定义的道路或其他网络。已经开发了矢量和栅格GIS(地理信息系统)解决方案方法来查找良好/高效的路线。在向量方面,最新的解决方案利用空间知识并利用GIS功能,从而在找到此路径路由问题的最佳解决方案方面提供了显着的计算优势。基于栅格的最短路径技术已广泛应用于寻路,走廊对齐,机器人技术和视频游戏的路线规划中,以得出避障路径,但它代表了解决此问题的一种近似方法。这项研究比较了矢量和栅格方法,以识别避免障碍的最短路径/路线。对许多规划应用程序进行了经验评估,突出了代表性问题,计算要求以及由此产生的路径效率。

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