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On the structure of equilibria in basic network formation

机译:基本网络形成中的均衡结构

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We study network connection games where the nodes of a network perform edge swaps in order to improve their communication costs. For the model proposed by [2], in which the selfish cost of a node is the sum of all shortest path distances to the other nodes, we use the probabilistic method to provide a new, structural property of equilibrium graphs. We show how to use this property in order to prove upper bounds on the diameter of equilibrium graphs in terms of the size of the largest k-vicinity (defined as the set of vertices within distance k from a vertex), for any k >= 1 and in terms of the number of edges, thus settling positively a conjecture of [2] in the cases of graphs of large k-vicinity size (including graphs of large maximum degree) and of graphs which are dense enough. Next, we present a new swap-based network creation game, in which selfish costs depend on the immediate neighborhood of each node; in particular, the profit of a node is defined as the sum of the degrees of its neighbors. We prove that, in contrast to the previous model, this network creation game admits an exact potential, and also that any equilibrium graph contains an n-vertex star as a spanning subgraph. The existence of the potential function is exploited in order to show that an equilibrium can be reached in expected polynomial time even in the case where nodes can only acquire limited knowledge concerning non-neighboring nodes. (C) 2015 Published by Elsevier B.V.
机译:我们研究网络连接游戏,其中网络的节点执行边缘交换,以提高其通信成本。对于[2]提出的模型,其中一个节点的自私成本是到其他节点的所有最短路径距离的总和,我们使用概率方法提供了一种新的平衡图结构性质。对于任何k> =,我们将展示如何使用此属性来证明最大k邻域的大小(定义为距顶点距离k以内的一组顶点)的平衡图直径的上限。从图1的角度和边缘的数量来看,在k邻域尺寸大的图形(包括最大度数较大的图形)和足够密集的图形的情况下,可以肯定地解决[2]的猜想。接下来,我们介绍一个新的基于交换的网络创建游戏,其中自私的成本取决于每个节点的直接邻域。特别地,一个节点的利润被定义为其邻居的度数之和。我们证明,与之前的模型相比,该网络创建游戏承认确切的潜力,并且任何平衡图都包含n个顶点星作为扩展子图。利用潜在函数的存在是为了表明即使在节点只能获取有关非相邻节点的有限知识的情况下,也可以在预期的多项式时间内达到平衡。 (C)2015由Elsevier B.V.发布

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