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首页> 外文期刊>The journals of gerontology.Series A. Biological sciences and medical sciences >Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson's disease?
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Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson's disease?

机译:用于步态训练的虚拟现实:它可以诱导运动学习以增强帕金森氏病患者的复杂步行并降低跌倒风险吗?

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BACKGROUND: Gait and cognitive disturbances are common in Parkinson's disease (PD). These deficits exacerbate fall risk and difficulties with mobility, especially during complex or dual-task walking. Traditional gait training generally fails to fully address these complex gait activities. Virtual reality (VR) incorporates principles of motor learning while delivering engaging and challenging training in complex environments. We hypothesized that VR may be applied to address the multifaceted deficits associated with fall risk in PD. METHODS: Twenty patients received 18 sessions (3 per week) of progressive intensive treadmill training with virtual obstacles (TT + VR). Outcome measures included gait under usual-walking and dual-task conditions and while negotiating physical obstacles. Cognitive function and functional performance were also assessed. RESULTS: Patients were 67.1 +/- 6.5 years and had a mean disease duration of 9.8 +/- 5.6 years. Posttraining, gait speed significantly improved during usual walking, during dual task, and while negotiating overground obstacles. Dual-task gait variability decreased (ie, improved) and Trail Making Test times (parts A and B) improved. Gains in functional performance measures and retention effects, 1 month later, were also observed. CONCLUSIONS: To our knowledge, this is the first time that TT + VR has been used for gait training in PD. The results indicate that TT + VR is viable in PD and may significantly improve physical performance, gait during complex challenging conditions, and even certain aspects of cognitive function. These findings have important implications for understanding motor learning in the presence of PD and for treating fall risk in PD, aging, and others who share a heightened risk of falls.
机译:背景:步态和认知障碍在帕金森氏病(PD)中很常见。这些不足加剧了跌倒的风险和行动困难,尤其是在复杂或双任务步行过程中。传统的步态训练通常不能完全解决这些复杂的步态活动。虚拟现实(VR)结合了运动学习的原理,同时在复杂的环境中提供了引人入胜的挑战性培训。我们假设VR可以用于解决与PD跌倒风险相关的多方面缺陷。方法:二十名患者接受了带有虚拟障碍物(TT + VR)的渐进式强化跑步机训练,共进行了18次(每周3次)。结果措施包括在通常的步行和双重任务条件下步态,并与身体障碍进行谈判。还评估了认知功能和功能表现。结果:患者为67.1 +/- 6。5年,平均病程为9.8 +/- 5。6年。训练后,步态速度在通常的步行,双重任务以及与地面障碍物的协商过程中得到了显着改善。双任务步态变异性降低(即得到改善),步道测试时间(A和B部分)得到改善。 1个月后,还观察到功能性能指标和保留效果的提高。结论:据我们所知,这是TT + VR首次用于PD的步态训练。结果表明,TT + VR在PD中是可行的,并且可以显着改善身体表现,在复杂挑战性条件下的步态,甚至认知功能的某些方面。这些发现对于理解PD时的运动学习以及治疗PD,衰老和其他跌倒风险较高的跌倒风险具有重要意义。

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