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Optimus Maximus

机译:最好的大

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摘要

The monitor and the mouse have each evolved significantly since the era of personal computing began, but-aside from a few contorted experiments in improved ergonomics-keyboards have remained relatively unchanged. How much else can you really do with the old clacker? A lot, according to Russian designer Artemy Lebedev, head of the Moscow-based Art Lebedev Studio. Before unveiling the game-changing Optimus Maximus in 2005 (which finally made it to market this year), Lebedev had long envisioned an intelligent keyboard useful for more than typing, where each key held a dynamic display that could change its function depending on the task at hand.
机译:自从个人计算时代开始以来,显示器和鼠标的功能都得到了显着发展,但是除了一些改进的人体工程学方面的扭曲实验之外,键盘仍然保持相对不变。您还可以对旧的clack真正做什么?俄罗斯设计师Artemy Lebedev(位于莫斯科的Art Lebedev工作室的负责人)说,很多。在2005年推出改变游戏规则的Optimus Maximus(最终于今年上市)之前,Lebedev长期以来就设想了一种智能键盘,该键盘不仅可用于打字,而且每个键都具有一个动态显示屏,可以根据任务改变其功能。在眼前。

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