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Adaptive Gregory patch approximation to Z-map data

机译:Z贴图数据的自适应Gregory面片近似

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摘要

A method is proposed for Gregory surface approximation to 3D array data points. Surface approximation is the process of constructing a compact representation to model an object surface based on a fairly large number of measured 3D data points.Based on an adaptive subdivision technique, the proposed method begins with a rough initialization of the surface and progressively refines it in successive steps in the regions where the data is poorly approximated. The method has been implemented usingpiecewise bicubic Gregory patches with G continuity. An advantage of this approach is that the refinement is essentially local, reducing the computational requirements that permit the processing of a large number of data points. This method, combined with the inverse offsetting method, can be used to obtain an offset surface without self-interference. The offset surface can be used to generate gouging-free CL tool paths for machining compound surfaces on milling machines.
机译:提出了一种将格雷戈里曲面近似到3D阵列数据点的方法。曲面逼近是基于大量测量的3D数据点构造紧凑表示以建模对象表面的过程。基于自适应细分技术,该方法从对曲面进行粗略初始化开始,并逐步对其进行精炼。数据近似性差的区域中的连续步骤。该方法已使用具有G连续性的分段双三次Gregory块实现。该方法的优点在于,精化基本上是局部的,从而减少了允许处理大量数据点的计算需求。该方法与逆偏移方法相结合,可用于获得没有自干涉的偏移表面。偏置表面可用于生成无气刨CL刀具路径,以便在铣床上加工复合表面。

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