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The aggregate complexity of decisions in the game of Go

机译:Go游戏中决策的总体复杂性

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摘要

Artificial intelligence (AI) research is fast approaching, or perhaps has already reached, a bottleneck whereby further advancement towards practical human-like reasoning in complex tasks needs further quantified input from large studies of human decision-making. Previous studies in psychology, for example, often rely on relatively small cohorts and very specific tasks. These studies have strongly influenced some of the core notions in AI research such as the reinforcement learning and the exploration versus exploitation paradigms. With the goal of contributing to this direction in AI developments we present our findings on the evolution towards world-class decision-making across large cohorts of subjects in the formidable game of Go. Some of these findings directly support previous work on how experts develop their skills but we also report on several previously unknown aspects of the development of expertise that suggests new avenues for AI research to explore. In particular, at the level of play that has so far eluded current AI systems for Go, we are able to quantify the lack of ‘predictability’ of experts and how this changes with their level of skill.
机译:人工智能(AI)研究正在迅速接近,或者可能已经达到瓶颈,因此,在复杂任务中朝着类似于人的推理的实际方向进一步发展,需要大规模的人类决策研究进一步量化输入。例如,以前的心理学研究通常依赖相对较小的队列和非常具体的任务。这些研究极大地影响了AI研究中的一些核心概念,例如强化学习和探索与开发范例。为了为AI发展中的这一方向做出贡献,我们将展示我们在Go的强大游戏中跨多个主题的世界级决策制定演变的发现。这些发现中的一些直接支持了以前有关专家如何发展技能的工作,但我们还报告了专业知识发展的几个以前未知的方面,这些方面为AI研究提供了新的探索途径。特别是,在迄今为止Go的当前AI系统所不具备的功能水平上,我们能够量化专家“可预测性”的缺失以及这种变化如何随着他们的技能水平而变化。

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