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首页> 外文期刊>Telemedicine and e-health: the official journal of the American Telemedicine Association >Time for a Change: College Students' Preference for Technology-Mediated Versus Face-to-Face Help for Emotional Distress
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Time for a Change: College Students' Preference for Technology-Mediated Versus Face-to-Face Help for Emotional Distress

机译:改变的时刻:大学生更喜欢技术为中介,而不是面对面的情绪困扰帮助

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Background:Even with recent advances in psychological treatments and mobile technology, online computerized therapy is not yet popular. College students, with ubiquitous access to technology, experiencing high distress, and often nontreatment seekers, could be an important area for online treatment dissemination. Finding ways to reach out to college students by offering psychological interventions through technology, devices, and applications they often use, might increase their engagement in treatment.Introduction:This study evaluates college students' reported willingness to seek help for emotional distress through novel delivery mediums, to play computer games for learning emotional coping skills, and to disclose personal information online. We also evaluated the role of ethnicity and level of emotional distress in help-seeking patterns.Methods:A survey exploring our domains of interest and the Mental Health Inventory ([MHI] as mental health index) were completed by 572 students (mean age 18.7 years, predominantly Asian American, female, and freshmen in college).Results:More participants expressed preference for online versus face-to-face professional help. We found no relationship between MHI and help-seeking preference. A third of participants were likely to disclose at least as much information online as face-to-face. Ownership of mobile technology was pervasive. Asian Americans were more likely to be nontreatment seekers than Caucasians. Most participants were interested in serious games for emotional distress.Discussion:Our results suggest that college students are very open to creative ways of receiving emotional help such as playing games and seeking emotional help online, suggesting a need for online evidence-based treatments.
机译:背景:即使在心理治疗和移动技术方面取得了最新进展,在线计算机化治疗仍未普及。普遍获得技术的大学生承受着极大的困扰,并且常常是寻求治疗的人,可能是在线治疗传播的重要领域。通过使用他们经常使用的技术,设备和应用程序提供心理干预来找到与大学生接触的方法,可能会增加他们对治疗的参与。简介:本研究评估了大学生报告的通过新型传递媒介寻求帮助以解决情绪困扰的意愿。 ,玩电脑游戏来学习情绪应对技巧,并在线披露个人信息。我们还评估了种族和情绪困扰水平在寻求帮助模式中的作用。方法:572名学生(平均年龄18.7)完成了一项调查我们的关注领域和心理健康清单([MHI]作为心理健康指数)的调查年,主要是亚裔美国人,女性和大学新生。)结果:更多的参与者表示更喜欢在线而不是面对面的专业帮助。我们发现MHI与寻求帮助偏好之间没有关系。三分之一的参与者可能至少在线公开了与面对面一样多的信息。移动技术的所有权无处不在。与高加索人相比,亚裔美国人更有可能成为非治疗寻求者。多数参与者对严重的情绪困扰游戏感兴趣。讨论:我们的结果表明,大学生非常乐于接受创造性的方式来获得情绪帮助,例如玩游戏和在线寻求情绪帮助,这表明需要基于证据的在线治疗。

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