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Functional shape of the skull in vertebrates: Which forces determine skull morphology in lower primates and ancestral synapsids?

机译:脊椎动物颅骨的功能形状:哪些力量决定了下灵长类动物和祖先突触中的颅骨形态?

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In order to determine the extent to which the shape of the synapsid skull is adapted for resisting the mechanical loads to which it is subjected, block- or simple plate-shaped finite-element models were constructed and loaded with external muscle and bite forces in locations estimated to resemble points of application of these forces. These 2D or 3D finite-element models were iteratively loaded and modified by removing elements that experience only low stresses, and the resulting morphologies of the models were compared with fossil skulls of synapsids and the skulls of extant mammals. The results suggest that the stress flows in these unspecific models are very similar to the arrangement of bone material in real skulls. Morphological differences between taxa depend on a few a priori conditions: length and position of the tooth rows in relation to the braincase, arrangement of muscles, position of the orbits, and position of the nasal opening. Given these initial conditions, finite-element analysis consistently reveals the close similarity between stress flows and real skulls. The major difference between mammal-like reptiles and primates is the size of the braincase. This difference accounts for most of the morphological divergence. The postorbital bar seems to be a constructional element of the skull, rather than a means to protect the eyes. The skull shapes of higher primates are determined mainly by masticatory forces and less by external forces acting on the head. This study demonstrates the utility of finite-element modeling for testing hypotheses regarding relationships between form and function in vertebrate skulls. (c) 2005 Wiley-Liss, Inc.
机译:为了确定突触颅骨的形状适应抵抗机械负荷的程度,构建了块状或简单的板状有限元模型,并在位置施加了外部肌肉和咬合力估计类似于这些力量的作用点。通过删除仅承受低应力的元素来迭代加载和修改这些2D或3D有限元模型,并将模型的最终形态与突触的化石头骨和现存哺乳动物的头骨进行比较。结果表明,这些非特定模型中的应力流与真实头骨中骨骼材料的排列非常相似。分类群之间的形态学差异取决于一些先验条件:相对于脑箱的牙齿排的长度和位置,肌肉的排列,眼眶的位置以及鼻孔的位置。在这些初始条件下,有限元分析始终显示出应力流与真实头骨之间的紧密相似性。哺乳动物类爬行动物和灵长类动物之间的主要区别在于脑箱的大小。这种差异是造成大多数形态差异的原因。眼后棒似乎是颅骨的结构要素,而不是保护眼睛的手段。高等灵长类动物的颅骨形状主要由咀嚼力决定,而较少由作用在头部的外力决定。这项研究证明了有限元建模在测试有关脊椎动物头骨中形状与功能之间关系的假设方面的实用性。 (c)2005 Wiley-Liss,Inc.

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