首页> 外文期刊>Technology and health care: official journal of the European Society for Engineering and Medicine >The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders
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The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders

机译:任天堂Wii Fit和运动对改善社区居民老年人的平衡和生活质量的影响

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Introduction: This study compared the effect of Nintendo Wii Fit to the Matter of Balance program, a valid and reliable program, on improving balance, and well-being to decrease the risk of falls. Methods: Residents of an independent living senior housing facility were recruited and thirty-two residents ages 63 to 90 participated. Participants were separated into three groups: (1) Wii Fit group (n=11) completed balance games on the Wii Fit in individual sessions twice a week and supplemental home exercises; (2) Matter of Balance Group (n=11) completed exercises from the Matter of Balance Program in a group setting twice a week; (3) Control group (n=10) received no intervention. Intervention lasted three weeks. Results/findings: One-way ANOVA's were completed. Scores from the assessments were not statistically significant at post-test Berg Balance Scale (p=0.837); Tinetti Gait and Balance Assessment (p=0.913); SF-36 (p=0.256). Results from a self-report demonstrated that Wii Fit is an enjoyable form of exercise for an elderly population. Conclusion: Although, the interventions failed to significantly increase balance, with an increase in intervention duration of Wii Fit or Matter of Balance balance may be improved. Although results were not significant this study adds to the growing body of evidence regarding the use of Wii Fit as a rehabilitation tool.
机译:简介:这项研究比较了任天堂Wii Fit和平衡有效方案(有效有效的方案)对改善平衡和降低跌倒风险的影响。方法:招募独立生活的高级住房设施的居民,并参加了32位年龄在63至90岁之间的居民。参与者分为三组:(1)Wii Fit组(n = 11)每周两次独立进行Wii Fit的平衡游戏和补充性家庭练习; (2)平衡问题小组(n = 11)在小组会议中每周两次完成平衡问题方案的练习; (3)对照组(n = 10)未接受干预。干预持续了三个星期。结果/发现:单向方差分析已完成。测验后的伯格平衡量表的评估得分无统计学意义(p = 0.837);蒂内蒂步态和平衡评估(p = 0.913); SF-36(p = 0.256)。自我报告的结果表明,Wii Fit是老年人的一种愉快的运动方式。结论:尽管,干预未能显着增加平衡,但随着Wii Fit干预时间的延长或平衡物质的改善,可能会有所改善。尽管结果并不重要,但这项研究为使用Wii Fit作为康复工具增加了越来越多的证据。

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