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When things don't add up

机译:当事情没有加起来

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摘要

Previous research on repeated-play decisions has focused on choices with fungible outcomes. We investigated the perceived fungibility of outcomes over repeated plays of risky prospects in several situations, as well as the relationship between perceived fungibility and preferences for taking risks in those situations. Perceived fungibility varied substantially across participants and situations, with outcomes experienced by different people (e.g., medical outcomes for different patients) receiving lower scores than outcomes experienced by a single person. Higher perceived fungibility was associated with more favorable evaluations of repeated plays of risky prospects with positive expectations. Additionally, perceived fungibility moderated the effect of repetition, such that the increased attractiveness of repeated plays relative to a single play was diminished when perceived fungibility was low. Although evaluating the overall distribution of outcomes is arguably rational when monetary outcomes accrue to one person, treating each play as a separate event may be more appropriate when outcomes are not viewed as fungible.
机译:先前对重复游戏决策的研究集中在具有可替代结果的选择上。我们调查了在某些情况下,风险前景的反复发挥对结果的可感知性,以及在这些情况下可感知的可替代性与承担风险的偏好之间的关系。感知的可替代性在参与者和情况之间存在很大差异,不同人经历的结局(例如,不同患者的医疗结局)获得的得分低于单人经历的结局。较高的感知可替代性与对具有积极期望的风险性前景的反复发挥进行更有利的评估有关。另外,感知的可替代性减轻了重复的影响,使得当感知的可替代性低时,相对于单个游戏,重复播放的吸引力增加被减弱。尽管在一个人获得金钱结果时评估结果的总体分布可以说是合理的,但是当结果被认为不是可替代的时,将每个游戏作为一个单独的事件进行处理可能更合适。

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