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首页> 外文期刊>Proceedings of the National Science Council, Republic of China, Part A. Physical Science and Engineering >On the design of a high-speed network environment for multimedia applications
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On the design of a high-speed network environment for multimedia applications

机译:关于多媒体应用程序的高速网络环境的设计

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摘要

In this paper we present part of the results derived from the project `The Study and Design of a High-Speed Network Environment for Multimedia Applications.' In this work we study the characteristics of multimedia applications, especially for those which require network communication support, and a high speed network environment is developed to meet the special needs of multimedia communications. The multimedia high speed network environment that we have developed is based on two major works. At the session layer, a generic multiparty communication model is designed for multimedia applications that require multiparty communication support. At the transport layer, an enhanced version of a transport protocol called the multimedia real-time transfer protocol is developed to meet the special requirements of multiparty multimedia communication applications, such as real-time communication, multicast transmission, and media synchronization. For demonstration and verification of these works, a real-time multimedia conference system has been designed based on the generic multiparty communication model. A prototype of the real-time multimedia conference system has been implemented to evaluate the performance of the multimedia real-time transfer protocol. Together with the real-time multimedia conference system, a computer support cooperative work (CSCW) application called, CoXfig has been designed and implemented, also following the generic multiparty communication model. CoXfig is a cooperative drawing tool which conferees can use to share a common canvas and produce complex figures.
机译:在本文中,我们介绍了部分来自“多媒体应用高速网络环境的研究与设计”项目的结果。在这项工作中,我们研究了多媒体应用程序的特性,尤其是对于那些需要网络通信支持的应用程序,并且开发了一种高速网络环境来满足多媒体通信的特殊需求。我们开发的多媒体高速网络环境基于两项主要工作。在会话层,为需要多方通信支持的多媒体应用程序设计了通用的多方通信模型。在传输层,开发了称为多媒体实时传输协议的传输协议的增强版本,以满足多方多媒体通信应用程序的特殊要求,例如实时通信,多播传输和媒体同步。为了演示和验证这些作品,基于通用的多方通信模型设计了实时多媒体会议系统。已经实现了实时多媒体会议系统的原型,以评估多媒体实时传输协议的性能。与实时多媒体会议系统一起,还遵循通用的多方通信模型,设计并实现了一个名为CoXfig的计算机支持合作工作(CSCW)应用程序。 CoXfig是一种协作绘图工具,与会者可以使用它来共享一个普通的画布并生成复杂的图形。

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